5 ms·
Cute video: https://www.youtube.com/watch?v=LXo0WdlELJk https://www.youtube.com/watch?v=LXo0WdlELJk
by VikingCoder 9y ago
Cute video:
https://www.youtube.com/watch?v=LXo0WdlELJk https://www.youtube.com/watch?v=LXo0WdlELJk
- corysama 9y agoA separate tech demo from Remedy: https://www.youtube.com/watch?v=70W2aFr5-Xk https://www.youtube.com/watch?v=70W2aFr5-Xk
- CyberDildonics 9y agoThis doesn't even look like it runs at a full 60 frames per second unless they are speeding it up in the editing.
- VikingCoder 9y agoI haven't seen evidence one way or the other, but it's specifically labeled "real-time GPU raytracing." Do you have evidence it doesn't run at 60 fps?
- taejavu 9y agoWell, the video is clearly dropping frames so obviously not maintaining 60fps...
- kevingadd 9y ago"Real-time" has never meant 60fps. It typically just means interactive framerates - fast enough to drag a camera around or move an actor. You can get away with calling 20fps realtime, and lots of stuff runs at 24 or 30fps. (Obviously nobody wants a game like Doom or Battlefield to run at 20 fps, though.)