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One of the Wing Commander developers visited our computer science class at Rice in the year 2000 and I'll never forget him mentioning how 80-hour weeks became c
by stephenhuey 9y ago
One of the Wing Commander developers visited our computer science class at Rice in the year 2000 and I'll never forget him mentioning how 80-hour weeks became common leading up to a release and they even hit 100 hours for a couple of weeks and he had to be hospitalized temporarily. I know the long hours are common in many game studios but I wonder how many get that bad.
- paulryanrogers 9y agoWow. This makes me not want to buy them. Why reward slave drivers? Unless it was an employee owned business.
- e12e 9y agoReminds me of: https://ea-spouse.livejournal.com/274.html https://ea-spouse.livejournal.com/274.html