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I'm not familiar with OMP, so please forgive me if I'm incorrect - but OMP from my quick search appears to be thread based, while go routines are much lighter w
by ta2384428 9y ago
I'm not familiar with OMP, so please forgive me if I'm incorrect - but OMP from my quick search appears to be thread based, while go routines are much lighter weight than threads. They have their own scheduler - which like most things is both good and bad depending on what you want them for. If you use them as intended, the internal scheduler is a great design decision. This means I can happily spawn 10,000 without concern.
Additionally, combining them with the power of channels makes quick work of many tasks. Channels of course can be implemented in C++ too, but having the compiler take care of it for you with additional tools such as the race detector is very handy.
For a large set of problems, they are very nice to work with.
- pjmlp 9y agoYou can do the same in C++ on Windows with PPL, UNIX/Windows with Intel TBB, or any of the fiber/co-routine libraries. Then there is the ongoing work to add async/await patterns into C++20.
- quadcore 9y agoAs a matter of fact, you can do the same in assembly if you want to. Notice how you can always have that answer when it comes to programming languages: you can do the same in. The point is that, the way it's made in go, is awfully handy.
- pjmlp 9y agoI hardly see a difference from go func () { } and Task.Run(() => { }) With the benefit that on the latter example, the runtime allows me to customise how scheduling is done.
- quadcore 9y agoAre those Tasks coroutines? If yes, do they yield on any sleeps? These aspects are key to goroutines.
- pjmlp 9y agoYes they do, they are the building blocks for async/await, get a thread allocated from a thread pool when running, and you can control how the scheduling takes place, by providing your own scheduler implementation.
- ta2384428 9y agoThat is pretty cool, C++ has come a long way since I used it last about 15 years ago. It seems like both languages are equally capable here, with C++ having more power and foot guns when required as usual.
- pjmlp 9y agoThe code snippet example I wrote was actually .NET with TPL. C++ with PPL on Windows, would be task<T> handle = create_task([] { /* ... */ }); And with standard C++ future<T> handle = std::async(std::launch::async, [] { /* ... */ }); In both cases, with C++20 it will be possible to co_await handle, which you can already play with on clang and VC++.
- creato 9y agoEvery OpenMP implementation I know of uses a thread pool, and dispatches parallel work to it. This is probably exactly the same behavior as goroutines.