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If you read the back story of Diablo, Brevik was definitely involved in the decisions one would typically attribute to one credited with creating the game, it w
by benjaminjackman 9y ago
If you read the back story of Diablo, Brevik was definitely involved in the decisions one would typically attribute to one credited with creating the game, it was certainly a team effort so he definitely wasn’t the only creator. Keep in mind this was a different time and everyone was generally expected to wear more hats back then and blizzard north wasn’t that big of a company at that time regardless.
Particularly he had a lot of experience with the rogues which heavily inspired the original Diablo. Because of this he was initially opposed to making the game real-time as opposed to the traditional turn based, enemies only move when you do rogue style.
However as he tells the story he programmed real time movement in a few hours on a Friday night just to see what it would be like. When he tried it out for the first time and clicked the mouse; almost magically the warrior walked over and smashed a skeleton into a pile of bones.
He was convinced right then that real-time was the right choice.
That moment may have been the birth of the ARPG genre.
- electricslpnsld 9y ago> That moment may have been the birth of the ARPG genre. Gauntlet (1985) had real-time combat, and predated Diablo by at least a decade. If that isn't RPGish enough, Ultima Underworld came four years before Diablo. Diablo definitely perfected the ARPG, though.
- e12e 9y agoI'm also mindful of an amiga game I only played the demo of, "Shadowlands" from 1992: http://hol.abime.net/1898 http://hol.abime.net/1898 The first graphical game I played that leveraged the need for a lightsource similar to Moria. Not sure if you also needed food for your team. Like a mix of rouge-likes and isometric/3d real-time with a pinch of "eye of the beholder".