5 ms·
Yes, but I think people are getting better at finding ways of working around it. The locomotion problem in VR reminds me of the camera problem in the early day
by georgeecollins 9y ago
Yes, but I think people are getting better at finding ways of working around it. The locomotion problem in VR reminds me of the camera problem in the early days of 3D games. It's hard to imagine now, but when games became 3D nobody knew what was the best thing to do with the camera. Should it be in a corner of every room you walk into so you could watch yourself walk by? Should it follow you? If so, how does it follow you through a door, or when back into a corner. All the conventions that you take for granted in games took a couple years to figure out.