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Is VR sickness still an issue in games without artificial locomotion? Most games these days tend to at least include an option for a locomotion system that does
by Ajedi32 9y ago
Is VR sickness still an issue in games without artificial locomotion? Most games these days tend to at least include an option for a locomotion system that doesn't result in VR sickness. (Like teleportation.)
- georgeecollins 9y agoYes, but I think people are getting better at finding ways of working around it. The locomotion problem in VR reminds me of the camera problem in the early days of 3D games. It's hard to imagine now, but when games became 3D nobody knew what was the best thing to do with the camera. Should it be in a corner of every room you walk into so you could watch yourself walk by? Should it follow you? If so, how does it follow you through a door, or when back into a corner. All the conventions that you take for granted in games took a couple years to figure out.
- giobox 9y agoUnquestionably artificial locomotion greatly exacerbates VR sickness, but I and many others still get it even after an hour or so in "seated" experiences. This naturally varies from person to person, and supposedly one can develop "VR legs" if the comments I see on forums are to be believed. I'm certainly not prepared to train my body in my free time to get better at this if it involves repeatedly making myself feel sick. I personally regard the 800ish dollars I invested in a Rift + Touch setup the worst technology investment I've ever made, and the concept of VR style gaming was the stuff of childhood dreams for me. I really hope this gets much, much better before I would consider dipping my toe again.