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Looks like it is just using OBJ files (nothing specific to N64 data formats at all).
by Hydraulix989 9y ago
Looks like it is just using OBJ files (nothing specific to N64 data formats at all).
- _cwolf 9y agoMaybe N64-like would have been a more appropriate title. It implements an N64-like pipeline with software texture mapping and Gouraud Shading.
- sehugg 9y agoFrom what I can gather N64 uses a binarized OpenGL display list format for models: http://ultra64.ca/files/documentation/online-manuals/man-v5-1/pro-man/pro04/04-05.htm http://ultra64.ca/files/documentation/online-manuals/man-v5-... But I'd bet most titles had their own formats to support vertex deformation and animation. (Anybody know any details?) It looks like it'd be pretty fun to program the N64 GPU, with its "high-quality, Silicon Graphics style pixels" :) https://level42.ca/projects/ultra64/Documentation/man/pro-man/pro12/index.html https://level42.ca/projects/ultra64/Documentation/man/pro-ma...
- Jasper_ 9y agoMost titles use one of the standard Nintendo-provided microcodes for the RSP (Reality Signal Processor, the programmable part of the graphics chip). F3DEX2 ("Fast 3D, Extended, Version 2") is one of the well-documented ones and one of the ones used by most games. You can find a breakdown of the command stream here: https://wiki.cloudmodding.com/oot/F3DZEX https://wiki.cloudmodding.com/oot/F3DZEX This viewer is actually an .obj model viewer, and has nothing to do with that. For something that's actually an F3DEX viewer online, I wrote https://magcius.github.io/model-viewer/#zelview/data/zelview/HAKAdan_scene.zelview0 https://magcius.github.io/model-viewer/#zelview/data/zelview...