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There's a lot of hate on here for blockchain gaming/rare digital art so I'd like to clarify two points. 1. Blockchain games are best when only the necessary wo
by tomasien 9y ago
There's a lot of hate on here for blockchain gaming/rare digital art so I'd like to clarify two points.
1. Blockchain games are best when only the necessary work is done on chain, such as transfer of ownership or enforcement of critical rules at run time. This tutorial may not show that so as to demonstrate the power of the blockchain, but most people in the space are building only the components players want to not be controlled by a central entity into the blockchain. It works fine.
2. The lack of digital scarcity is a real problem for artists. Blockchain art is a real solution. Artists I talk to are extremely excited about the ability to issue limited/special editions of their art on the blockchain that can owned and traded by their biggest fans. It's not about hiding the source art (image, music, etc) from the public, it's about having "signed" and "authentic" editions folks can collect and trade. They've lost that ability in the digital art world and this gives it back to them.
- camillomiller 9y agoThe work of art in the age of mechanical scarcity? :)
- hudon 9y agoBlockchains do not provide digital scarcity. This a myth promulgated by the early days when “there are only 21 million” was a fact. Now, it is trivial to fork, copy or derive tokens to instantly bring millions of new “assets” into existence.
- aliendoodledog 9y agoJust because you can fork, copy, and derive tokens doesn't mean that scarcity doesn't exist in that particular market. I think the point was never about true scarcity, but that as long as the market has consensus over which blockchain is the source of truth, the internal scarcity is achievable without a central authority.
- hudon 9y agoFor 10 years of “blockchain”, the market has had more and more blockchains. So in absence of the consensus you’re hoping for, who decides which blockchain is the source of truth?
- JohnTHaller 9y agoYou can fork the blockchain, but you can't make the game use your new fork. The blockchain allows the developers, players, and everyone else to agree on how many of thing X there are in the world and who owns each of them without requiring trust.
- hudon 9y agoIf the game is open source, you can copy the game on your fork. If the game is closed source, you are trusting it to not mess with the scarcity and thus the blockchain isn’t providing scarcity, the game providers are.
- JohnTHaller 9y agoYou can fork the game, but the rest of the population will be using the main game on the real blockchain and it won't recognize your character as having the item.
- hudon 9y agoThat’s historically untrue. Bitcoin forks and Ethereum forks have users. I don’t think there is such a thing as this “real blockchain“... care to define what “real” means? If you say it’s the one with the greatest market cap, then you’re agreeing with me that blockchains don’t provide scarcity and assets can be copied, albeit on blockchains with less liquidity. Furthermore, the subjectivity of what is the “real” blockchain means an artist can believe she owns an asset on ChainA, only to see ChainB become the market leader but her asset is now owned by another individual. We have failed to solve the problem the parent poster supposes blockchain can solve...
- JohnTHaller 9y agoI'm talking about the game that has all the users that are all pointing to the real blockchain. Sure, you may get a handful of players on your version of the game you forked on github so you could use it with your forked blockchain so you could own the sword of a thousand hypotheticals. But you won't be able to play with everyone playing the actual game that you wanted the sword in. On the off chance you weren't thinking of the same type of game I am, I'm thinking of a massively multiplayer online game, not a single player game.
- jmduffy 9y agoOne of the CryptoZombies creators here. This comment is spot-on. In the realm of gaming, digital ownership of in-game assets is one area we're really excited about. Economies have already sprung up in many online games around selling items for real-world cash. With something like ERC721 tokens on Ethereum, you would truly own your items outside of the company's web server. No one could take them away from you, the items could be provably scarce, and you would have full control over selling or trading them on decentralized marketplaces (in a secure way). Or take collectible card games like Magic the Gathering — these types of games are an ideal fit for the blockchain for the same reasons as above — rare, collectible, and tradable assets with a real-world value. You could even have multiple games or apps that read the same crypto assets. This means you could build a new game, but use the assets of an existing game with a large user-base. You would be able to tap into a large community of players who could instantly jump into your game world with their existing characters. This lends itself to some really interesting new possibilities — imagine a World of Warcraft type game, where players were playing in the towns and worlds created by players of a totally different MineCraft or Sim-City-like game. Two sets of players playing entirely different games, but they could be playing in the same game-world where their actions have real effects on the other game through decentralized shared data. As you mentioned, there are currently serious limitations for how much can be done on-chain. Our solution to this scalability problem is have DApps run on their own sidechains. So the in-game tradable assets would be hosted on Ethereum, while the heavy game logic and the rest of the client would live on a sidechain. This way the entire game would be running on a blockchain instead of only a small part on chain and the rest on a centralized server. One of the huge benefits of a game running on its own blockchain is forkability. There have been plenty of examples in games where the developers released a change that nerfs a favorite character or spell, or the creators shut down the server entirely and stop supporting it. If the game were running on its own blockchain, the users running nodes could reject the software update and hard fork. They could continue running on a legacy version of the client indefinitely, so long as there were still nodes running it. Basically the entirety of the game data is stored on the sidechain, so both sets of nodes could go their separate ways and play the version of the game they prefer. And no one could shut down the game server as long as there were nodes willing to support it. For those who are interested in more info, here's an article that outlines some of the motivations behind sidechain-based games and community sites and what we're building: https://medium.com/loom-network/million-user-dapps-on-ethereum-an-introduction-to-application-specific-sidechains-c0fdc288c5e5 https://medium.com/loom-network/million-user-dapps-on-ethere... CryptoZombies is just intended as an intro to building apps on Ethereum to get more developers in the space. Up until now the focus on blockchains has been on financial apps, but we think the potential is much bigger than that. We're betting on games being one of the first areas to bring blockchain tech to the mainstream, and we hope CryptoZombies inspires developers to get onboard!
- gcb0 9y agofans like to give one time tokens of appreciation to artists. and then maybe hang it on a wall and forget. collectors and tax avoiders like to invest in scarce art (hence why they only assign big made-up values to the work of dead artists) and so they will be the only ones really interested in maintaining a block chain to authenticate their investment.
- tomasien 9y agoFan collector culture runs much deeper than you're giving it credit for. The fine art market is dominated by hoarders, but other markets are dominated by fans. Mixtape culture is just one example.
- whytaka 9y agoI'm having a hard time how digital scarcity a la blockchain will benefit 'artists'. It's not like you can't make a copy of the asset once one person makes the purchase. The scarcity is in the platforms, not the digital assets.