4 ms·
"You Should Be Making A Premium Flash Game" http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/ http://blog.gambrinous.com/2009/10/
by gosub 16y ago
"You Should Be Making A Premium Flash Game"
http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/ http://blog.gambrinous.com/2009/10/07/you-should-be-making-a...
- corysama 16y agoI would be very interested in hearing a professional flash developer's response to this article. Larkin is asserting that the "MochiAds + FlashGameLicense" route is a well-marketed way for you to make money for MochiAds and FlashGameLicense, but not much for yourself. Instead, he proposes that the freemium model can produce much higher returns to the developer.
- gambrinous 16y agoThe current model for free flash games (licensing + ads) does make money for devs alright, I just think that devs charging players can do even better. I think it goes like this, very generally: 1. Free game w/ licensing + ads 2. For-sale game (backed up with free version for distribution) 3. Persistantly free game w/ usual freemium hooks You can make more as you go further down, but there's also a lot more work involved.