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The sunk cost fallacy: Devs describe how it almost destroyed them
- PostOnce 9y agosounds like banner saga didn't need a ps vita port so much as it needed a vita re-implementation
- Mithaldu 9y agoKinda sounds like it needed a performant reimplementation, period. This is what the game looks like. There's just a flat isometric plane of squares with animated sprites in it. https://youtu.be/OBsRPhCm5sU?t=899 https://youtu.be/OBsRPhCm5sU?t=899 The Vita and the PSP both have a lot of tactical RPGs that are a lot higher in complexity, with actual 3D environments as well as randomly generated ones (much harder to handle than pre-made hard-coded ones). Compare with best-in-class on that platform: https://youtu.be/nUhspS9VddQ?t=3539 https://youtu.be/nUhspS9VddQ?t=3539
- Waterluvian 9y agoThis reminds me of Binding of Isaac. The game kept getting re-written poorly so it never ran well on some devices, such as the DS.
- Mithaldu 9y agoYep. That one i wanted to play, but never could, since it literally wouldn't run at 60 fps anywhere ever.
- amelius 9y agoAnd for every article like this, there's another article explaining how Apple got big because they insisted on perfection.
- swampthinker 9y agoDevelopers didn't insist for perfection though. One of the greatest product designers of all time did.
- EGreg 9y agoYou mean like this? https://youtu.be/w96oTapYTKk https://youtu.be/w96oTapYTKk
- abritinthebay 9y agoWhich, if you actually read the words of the people there was never the case. They always strive for elegance and perfection but routinely compromised
- moxious 9y agoYou can tell they did some pragmatic compromising. Because, well, they're still in business.
- abritinthebay 9y agoHah! Quite.
- katastic 9y agoThere are plenty of Apple failures. https://www.macworld.co.uk/feature/apple/11-worst-apple-product-failures-3515144/ https://www.macworld.co.uk/feature/apple/11-worst-apple-prod... The truth is, in hindsight, you can make history and success/failure stories look like the result of anything you want if you think abstractly enough.
- dannypgh 9y agoRelevance? You can seek perfection while ignoring sunk costs. Avoiding the fallacy just means you compare the costs of reaching "perfection" from your current position to the value of reaching perfection. The cost you ignore is the cost you've spent to reach your current position, because that cost was incurred regardless of your decisions now.
- senatorobama 9y agoWhat a painful process and with the promise of only a small return. It'd be better working for a bank or something.
- mccosmos 9y agoSuch is the wild life of a game programmer...
- alexasmyths 9y agoI love throwing out code. It makes me feel clean. :)
- Someone1234 9y agoThrowing out code is easy, throwing out hours you've spent investing into something is hard (e.g. learning, promoting, developing, money, etc). These aren't technical issues with technical solutions, these are issues relating to people's egos and their willingness to throw out acquired skills and effort. For one example, you could go from being the biggest expert in that area to being behind others just by turning against a technology you've helped spearhead. I've seen it happen (and people resist it who knew they'd gone down a dead end).
- alexasmyths 9y agoI fully get what you are saying, but pruning code is a valid thing to do on it's own, and it doesn't necessarily mean changing tech or whatever.
- deleted 9y ago[deleted]