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Konami didn't start using Windows for its games until IIDX 9th style, Pop'n 15, DDR X, and Drummania V...6 i think?. Before that, it was all custom hardware, ba
by distantsounds 9y ago
Konami didn't start using Windows for its games until IIDX 9th style, Pop'n 15, DDR X, and Drummania V...6 i think?. Before that, it was all custom hardware, based off of the PS1, PS2, or just an in-house creation. Older IIDX for instance uses a combination of a CD drive, a DVD drive, and an IDE drive for storing all its data, not to mention ROMs soldered onto the boards. The MAME team has actually just started to get the older games working, but require dumps which are hard to come by - thankfully the fans of these games have been collecting dumps for years and they are slowly being cataloged and added in.
DDR has been a thorn particularly because they used a custom chip for decoding encrypted MP3 streams in the System 573, something that MAME hasn't wanted to touch due to patents.
I highly doubt the newer games will go into MAME anytime soon - partly because they all run Windows XP embedded, and also because they are most likely considered "too new" for inclusion.
- kevin_b_er 9y agoThe major patents on MP3s are dead now and Fraunhofer shut down their licensing program. If that's the patents they're worried about, they're done.
- LiroXIV 9y agoV4 actually. The older IIDX used a hardware overlay for music videos, grabbing the video output from a DVD player controlled with a sort of serial connection. Of course, this component is prone to failure, but someone did devise some scripts that allow a Raspberry Pi to emulate this component and play the videos from rips instead.