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Is that such a bad thing? Any game dev that's not going to use Vulkan will use a game engine, which will pretty much handle vulkan for them. I'm excited becaus
by ktta 9y ago
Is that such a bad thing? Any game dev that's not going to use Vulkan will use a game engine, which will pretty much handle vulkan for them.
I'm excited because Vulkan support will mean better GPU compute support across platforms.
- Honeybunch 9y agoNot necessarily. I see a few small games that roll their own OpenGL/DX11 engines due to unique requirements that game engines can't easily accommodate. I don't have any good examples off the top of my head but it's not uncommon to see indie game blog posts talking about why they're not using Unity/Unreal
- outworlder 9y agoMinecraft would be one. Bigger games, Elite Dangerous rolled its own, which is able to use both OpenGL and DX (even though the OpenGL support is no longer useful). Most indie games do not roll their own, however.
- outworlder 9y agoBy platforms, I assume you mean Windows and Linux.
- ktta 9y agoYes, and android too. And depending on MoltenVK's success, maybe Apple devices.