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Which pros? Every video editor, graphic designer, photographer, and web designer I know still uses a Mac...
by heimidal 9y ago
Which pros? Every video editor, graphic designer, photographer, and web designer I know still uses a Mac...
- pen2l 9y agoI know a few folks who work in pretty reputable firms (their clients include BMW and Mercedes benz), they all use windows. I think 3D artists prefer windows (I know c4d and maya work on apple, I wonder if Houdini works on apple)
- jawngee 9y agoHoudini works on macOS.
- wolfgke 9y ago> I think 3D artists prefer windows (I know c4d and maya work on apple, I wonder if Houdini works on apple) Apple's problem is that for 3D art you need a current, beefy graphics card with good drivers. Apple only supports up to OpenGL 4.1 (an old version) and recommends using Metal for fast 3D graphics (which is used nowhere else). Under Windows Direct3D 11.x (for legacy purposes), Direct3D 12, current OpenGL versions and Vulkan is supported by the drivers of current GPUs (why do I mention DirectX, even though it is proprietary to Microsoft? Because in the past the driver quality was much better for DirectX than for OpenGL). With Vulkan support available under GNU/Linux I can imagine that in the future the situation will also improve under GNU/Linux (where in the past the quality of the OpenGL implementations was even worse than under Windows). But I see no plans of Apple on how they plan to improve the situation under OS X.
- santaclaus 9y ago> 3D artists prefer windows The 3D shops I used to work at (Pixar, Weta) both used Linux, actually. Houdini does work on macOS, but the super outdated OpenGL drivers were a major problem.
- epmaybe 9y agoI remember reading somewhere that Pixar built their own software because nothing came close to what they needed. Is that true?
- santaclaus 9y agoYes, they develop an animation package named 'Presto' that allows them to do super customized character rigs.
- amelius 9y agoIf you use a PC for one thing only, does it really matter what OS you use?