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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
- jws 9y agoA lot of friendly fire among the HN crowd. "Make go boom" appears to be our goal.
- stefanwlb 9y agoMaybe you were in a F-F-A game :D
- proactivesvcs 9y agoThe Brits seemed to be fairly good towards each other :-D
- tricolon 9y agoThere are teams?
- anilshanbhag 9y agoThe game space is a little crowded i felt. Otherwise pretty cool game ! Do you plan to open source or do you know of a HTML5 game of similar complexity that is ? Would love to read the code.
- Jarwain 9y agoOn the map I played, everyone spawns in over Europe. However, there's a whole entire world and NA and Eastern China was typically pretty barren
- tonetheman 9y agoFun fun fun. Good stuff.
- AngeloAnolin 9y agoReally enjoyed this even after playing a few minutes. Good graphics and nice controls.
- jonplackett 9y agothis is fun! how did you make it? give us some details.
- sidcool 9y agoSuper smooth.
- sidcool 9y agoWhat did u use too make the game?
- mring33621 9y agototally fun!
- kharms 9y agoThe gameplay reminds me a bit of an old favorite of mine - Starport: Galactic Empires. I wonder of games of that nature could undergo a revival as browser games.
- robmaceachern 9y agoA+ nice work!
- misotaur 9y agoNifty and addictive little game! Good job.
- qmarchi 9y agoI can't seem to get my aircraft to move forward using a keyboard. Flying backwards is fine, but using the ^ key is a nogo. Controller works fin theough! OS: Windows 10 (Build 16251) Browser: Firefox Developer Edition (58.0b10 64-bit)
- samstave 9y agoOff topic, but did they really have 16,251 builds of windows. Is that low, high or normal(expected)?
- GroSacASacs 9y agonormal, modern dev with automated builds and git creates a build every time you commit (or every push), and you can commit for a missing comma so ... with 10 or more people working on it on a daily basis it can go up very fast
- samstave 9y agoah, yeah that makes sense - I was thinking of “releases” not so much “builds” and thats why it looked weird to me...
- mschuster91 9y agoAlso I believe that this is the kernel build counter, and it's the same counter that's used since Win95. Someone has published a list: https://www.gaijin.at/en/lstwinver.php https://www.gaijin.at/en/lstwinver.php edit: it's not the kernel build counter and MS has cheated with it in the past, but it has stayed sequential across the whole NT tree (as this is where any post-2K Windows originates). https://www.howtogeek.com/140411/learn-the-secrets-of-the-windows-build-number/ https://www.howtogeek.com/140411/learn-the-secrets-of-the-wi...
- tambre 9y agoRaymond Chen has got a video exactly regarding this! (https://channel9.msdn.com/Blogs/One-Dev-Minute/One-Dev-Question-with-Raymond-Chen-Have-there-really-been-14000-builds-of-Windows https://channel9.msdn.com/Blogs/One-Dev-Minute/One-Dev-Quest...)
- shortoncash 9y agoThis is incredibly fun. Nice job.
- samstave 9y agoblue tooth physical keyboard on ipad: caps lock kills controls. please update to ignore case in controls. also bug, BT KB kills any touch control on an ipad... plus it hangs on a certain direction and contrl dies very fast... way too buggy to even play on an ipad with a BT KB
- ajp 9y agoKind of reminds me of SubSpace. I think, it has been a very long time since I've played it.
- dannyrosen 9y agoThought the same exact thing. Whatever happened to SubSpace?
- meritt 9y agohttp://store.steampowered.com/app/352700/Subspace_Continuum/ http://store.steampowered.com/app/352700/Subspace_Continuum/ Subspace Continuum is an anti-hacking fork released in 2001 (Subspace was released in '95) and is now the only official version of the game.
- Tharkun 9y agoIt's still alive, to some extent. Priit Kasesalu (of Skyroads, Kazaa and Skype fame) wrote an alternative client back in 2001: Continuum. Some of the bigger servers (EG, TW) are still around. Many of the smaller ones like SFSS have long since perished.
- mck- 9y agoYes! Loved that game. You could mount each other and create the almighty LevTerr. I wonder if it's still alive
- spython 9y agoTrench Wars zone is still alive and you can play the game. Though there are always the same <100 players around: http://www.subspace.tw/ http://www.subspace.tw/
- vvanders 9y agoYup, pretty much same mechanics. The netcode in subspace was a bit better, probably due to needing to deal with 200ms+ pings that were common back in that era.
- borplk 9y agoWhat does it use for networking?
- stuxnet79 9y agoVery curious about this as well. I was expecting this submission to be an endorsement for WebRTC.
- meritt 9y agoWebRTC really isn't suitable for multiplayer gaming due to it being entirely P2P. You need the server to operate as a single source of truth and enforce clients to play by the rules.
- TheCowboy 9y agoIs it entirely P2P? It seems like it has use cases for streaming audio and video, where low-latency is desired and dropped packets are acceptable.
- meritt 9y agoYep. The server provides signaling (who the peers are, what data is being requested/should be snet, etc) but you're absolutely correct: WebRTC primarily envisioned for high-bandwidth peer-to-peer suitable content such as video/audio/file-sharing. People have tried using it for gaming (e.g. server is the master peer) but it's tenuous and folks should just stick to WS.
- lxtx 9y agoIt is not entirely P2P, a server can act as a "peer" for all clients and handle the connections itself.
- deleted 9y ago[deleted]
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- Keyframe 9y agoAddictive! Great job!
- batrat 9y agoSo much productivity for today. :) Very nice game. Congrats.
- Aaronmacaron 9y agoI'm amazed by how well this works on mobile. I literally played this game for about half an hour on my phone in the HN app web view because it's just so much fun. I'm used to normal web pages that don't even really work on mobile and this game just worked seamlessly without any problems whatsoever. Great Job!
- sillysaurus3 9y agoMeanwhile, I tried 3 different browsers and can't get past the "enter your name" screen on mobile. Apparently native inputs are too dated to use.
- bufferoverflow 9y agoWorked fine on my aging Nexus 5X.
- fivesigma 9y agoAdmittedly mobile was a bit of an afterthought and I only tested it on 4 devices. What device are you using?
- sillysaurus3 9y agoiOS 8.1.2 model A1532. I don't upgrade because it will slow down my phone. Probably not worth supporting. :) Adding new features and figuring out ways to keep people playing might be much more worth your time.
- iamd3vil 9y agoReally fun game. Very smooth and addictive. Curious to know about tech stack
- irascible 9y agoI think pixi.js and websocket + node backend.
- thejosh 9y agoThis is great, it's going to be the next big hit, calling it now. Awesome work :).
- MulliMulli 9y agoAwesome game, played for almost ah hour already!
- orb_yt 9y agoHow long has this been released? Seems very polished. How long did it take you to build?
- Aaronmacaron 9y agoIn the changelog (https://airma.sh/changelog https://airma.sh/changelog) it says today (10th Dec 17) was the first release.
- PhasmaFelis 9y agoI'd implied the same from the general player skill level. It's nice to play against people who are just as bad as me for a change!
- orliesaurus 9y agoThis is SO MUCH FUN! (and so smooth!)
- hsson 9y agoVery good on mobile, got in first place a couple of times. Should stop disclaiming about the mobile experience
- devwastaken 9y agoThis was definitely thought out. Can't even put Zalgo text as a username and have it fill the screen to cheat :^).
- elheffe80 9y agoDamn you. This is amazing.
- briholt 9y agoAwesome game. My only request would be make the planes less maneuverable and move more like real planes. This would make it less chaotic and allow more dog-fight and strategic play.
- indescions_2017 9y agoWorks great in Firefox 57. But Chrome 63 on Linux 17.10. With GPU accel. The bitmap sprites are just rendering as weird grey bounding rects :(
- skraelingjar 9y agoGreat job! Would love to read a write up on how you made it.
- pvsukale3 9y agoI opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.
- subcosmos 9y agoAs an obesity geneticist, I fully approve of your invention of this term! LOL
- pvsukale3 9y agoHaha. This term is quite old actually. http://idlewords.com/talks/website_obesity.htm http://idlewords.com/talks/website_obesity.htm
- chickenfries 9y agoI mean this is nice but it's really not a lesson for web developers. The fact that this is 2.8mb doesn't really teach a web developer any lessons, unless you think that large website payloads exist because developers are literally too lazy or don't know how asset optimization works. Instead, having worked in web development, I know that website payload size is often driven by having to include vendored javascript for business reasons (analytics and social are big culprits) or because your boss doesn't give you the time to focus on performance because for the business, it is good enough and they want to use their limited web development resources to do something other than shrinking javascript payloads. Another thing, you're impressed by the graphics and how the developer was able to include them while keeping the payload small. It seems to be made using vectors and particle effects. Both of these techniques are not heavy in terms of payload. Shaders and particle effects are generally very small amounts of code. Think about how this is different for a website that heavily relies on all sorts of user-generated content: jpgs, mp4, gif, png, etc. Much larger assets than a few shaders and svg.
- fkld 9y agoOh please STFU
- nwrk 9y agoArrrgh, clicked too! So much fun and beware - addictive!
- erikig 9y agoWorks buttery smooth on Chrome 53 on Android over a cell connection (90ms latency). Can't wait to review on desktop to view the WebSocket traffic!
- Improvotter 9y agoAnd I quit... This is too addicting...
- marxdeveloper 9y agoI have now accidentally closed the game twice ctrl + w and bookmarked once ctrl + d but the game itself is so much fun :) +1 from me
- Kairin 9y agoUse mouse mode :)
- marxdeveloper 9y agoActually arrow keys are good enough to avoid that trap
- Decabytes 9y agoIs it just me or is this becoming a more popular Internet game format. The reason I ask is because Slither.io uses this same idea.
- DiThi 9y agoThis is the so called "io game" genre, started by agar.io.
- djsumdog 9y agoThe new era of Flash-type games?
- DiThi 9y ago"io games": Massively multi-player, real time, no login, no rounds (continuous game), just type your name and play. There probably were a few flash games like this, but didn't caught on like it has now.
- milofeynman 9y agoHow do they pay for server cost? Someone told me slither.io had made it's owner millions. I'm assuming there are ads?
- ag_47 9y agoYea they show ads in between game sessions.
- samschooler 9y agoCasual Collective with their robot battle games from 10 years ago. Though they did have more configuration, you could just add your name, pick a bot and play. http://www.kongregate.com/games/CasualCollective/minions http://www.kongregate.com/games/CasualCollective/minions http://everybodyedits.com http://everybodyedits.com was one of the first MMOs I played with no config (except a name and a map to join). In addition all of the maps were editable. So it was unique in that every map was completely user created.
- NKCSS 9y agoPlayed on the pc for about 20 minutes; great fun but controls mess up sometimes (shooting). Tried on my iPhone6s but screen isn’t correctly; bottom 20px or so are missing in safari. Great fun though!
- dbg31415 9y agoWell there went an hour and a half of my time. Very nicely done.
- rdl 9y agoThis worked surprisingly well on iPad. Great game!
- deforciant 9y agoAmazing game! fun fact - works a lot smoother on mobile nexus 6P than MB Pro 2015 :)
- mistakenot238 9y agoI'm not proud that most of my kills were AFK, but meh, I mostly sustain myself on low hanging fruit.
- JorgeGT 9y agoAll's fair in love and war.
- swanify 9y agoYou're traffic is about to go up, I just put it on ProductHunt also :)
- puddlypanda123 9y agoThis game is so awesome! Can you make a tutorial on how you designed it?
- nkkollaw 9y agoWow. It's fun, and implemented beautifully. Great job!
- threeeyed-raven 9y agoThis thing is addicting as crap. Hahah just spent the last few hours. 3.15 KD!
- blumomo 9y agoNow somebody say web apps are not the future.
- denvercoder904 9y agoHow does one turn into a helicopter or a large drone?
- JepZ 9y agoCTF is actually fun too, it just needs more players :D
- ryanmarsh 9y agoOMG this game is so fun. Great job!
- y0ss 9y agoADDICTIVE! Very nice game, well done!
- smnscu 9y agoStaying #1 is incredibly exhilarating. My strategy was upgrading defense and staying out of big clusters while still shooting towards them.
- airfoil 9y agoYes, that strategy works well. I've also found that "hitting the brakes and they'll fly right by" works really well in a knife fight.
- kbumsik 9y agoBTW, it does not recognize 4 simultanous key inputs on Firefox 57. Other than that, it is really cool game! Great job!
- fivesigma 9y agoThat is up to your keyboard hardware. Unfortunately, most consumer level keyboards can't handle that.
- kbumsik 9y agoOh, I didn't know that. Thank you very much for the quick reply!
- explainplease 9y agoPlease forgive the random reply, but it's the closest to a direct message I can get. :) Suggestion: place powerups in areas of the map that have not seen combat recently. It seems like almost all the combat is over Europe, and the other areas of the map are almost always completely unpopulated. The most fun fight I had was when one other aircraft and I got into a dogfight near SA/Antarctica. It lasted several minutes, just the two of us. Even so, it only happened because I followed him there, and apparently he was just exploring the map. So if you were to track combat activity on something like a heat map, you could spawn upgrades and powerups in cold areas of the map. This would encourage players to go hunting for them. As a result, different areas of the map would see combat regularly, and the hotspots would move around. Also, if you spawned players in away from other players, it would encourage encounters around the map instead of concentrated in one area. Finally, I use WASD in home-row position, and I'd like to rebind the the shoot and action keys. If you could make this possible, it'd be great. Thanks for sharing your work. It's a fun game.
- spookyuser 9y agoReally fun! I was super excited to see that it also supports controllers but for some reason there is at least a one second delay between button presses on my xbox controller and the game :(
- fivesigma 9y agoAre you using Chrome? Gamepad API is a bit buggy on 62.x
- spookyuser 9y agoYeah I was. I'll try it on Firefox, thanks!
- rsashwin 9y agowhat is the backend tech being used?
- ateesdalejr 9y agoReally slow in the seattle area. Not sure if this is because of servers being overloaded right now.
- whage 9y agoSuch a simple and good looking game. Fantastic! Gives you a sense of just how big our oceans are.
- ngrilly 9y agoThis is fucking amazing!!!
- orless 9y agoI don't know if this is HN effect or what but I just dont't get to the game. All I see after log in is some terrain and, a few moments later "Destroyed by " someone. No units movement, nothing.
- fivesigma 9y agoEverything is running smoothly so it's not the HN effect. Might I ask what OS/Browser/ISP are you using?
- the_jeremy 9y agoI also have this problem. Windows 10, Chrome (hardware accel disabled), Comcast.
- drewmol 9y agoMaybe the JS Comcast is injecting that says you need a new modem is having an adverse effect, or maybe you just need a new modem. /s
- elsherbini 9y agoI had to enable hardware acceleration to get more than 1 frame/second. It was smooth with hardware acceleration turned on. I'm running chrome on ubuntu on a dell xps 13
- djsumdog 9y agoWorks fine for me on FF57/Linux. Tons of people on too .. lots of fun and addictive.
- pj_mukh 9y agoRequest: a campaign mode where you download my cities' map and let me flyover and protect it from inbound hordes. Maybe let me network with other players in my city to coordinate defence or watch our neighbourhoods burn!
- jmtame 9y agoDoes this remind anyone else of the old Subspace/Continuum game?
- module0000 9y agoYES!!!! It’s the first thing I thought of... are we getting old?
- myf01d 9y agoyou just wasted my entire day :D btw it performs better on Firefox 57 than chrome, I had some lags on chrome then switched to Firefox and it worked without a single lag
- Kairin 9y agoIt's the new Firefox that makes it better. Previous versions got outperformed by Chrome!
- major505 9y agoWell great... i'm addicted. There goes my project deadline.
- ranyefet 9y agoI just played the game for 30 mins on my iPad Pro and its really fun and addictive, great work!
- GistNoesis 9y ago+1 for flat earther physics with teleportation from north-pole to south-pole :) Just kidding, well done.
- deleted 9y ago[deleted]
- SubiculumCode 9y agoHey pretty fun.
- aarondf 9y agoHoly crap that game is fun
- mdrzn 9y agoReal fun
- manigandham 9y agoReminds me of `Raptor: Call of the Shadows`: https://www.youtube.com/watch?v=j19rc8YB3sY https://www.youtube.com/watch?v=j19rc8YB3sY Plenty of nostalgia there as that was the first computer game I ever played and a classic from the 90s.
- mistakenot238 9y agoSwear I used to play that on my dads amiga - good times.
- alfla 9y agoSame here! Played it on my dad's old black and white display AST laptop :-)
- iamjeff 9y agoWhat a bloody delight!
- 7ewis 9y agoMan, that game is addicting. I have so much work to do but can't keep off it!
- kelvin0 9y agoA W E S O M E! So simple, so much fun!
- lanius 9y agoVery fun! I think the Mohawk helicopter has the most potential due to its strafe ability.
- drewmol 9y agoKudos! I appreciate anything that works out of the box with uMatrix blocking enabled. Gameplay wise: looks like you may want to slow down the reverse speed... or not it's pretty fun as is
- wesamco 9y agodammit this is addictive, even to me! please add a "auto lock" feature, that you can find in military aircrafts since the 80s, like a "god mode".
- wesamco 9y agodamn you too for making me waste more than half an hour! ;) I actually don't play video games.
- b0rsuk 9y agoGameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also, because helicopter lacks a clear point, it's harder to aim. Stealthy Prowler is very slow and not especially fun to play. To the point that only effective way to play is to cloak after every rocket fired. You crawl towards a victim, then shoot at close range, then recloak. Visual notification is quite subtle, there's no sound and you end up mashing the ability key never quite sure if it already worked. So it kinda works against newbies... but sneak attacks are also effective with Goliath (the fat one) and Tornado (multifire). So I don't see the point. And here's the kicker: advanced players see it because they play (and aim!) by radar. This is an issue when fighting away from the crowd. Thoughts on upgrades: - I would appreciate a kind of "laser sight" upgrade. Each level would render a laser line in front of your plane, and the line would get longer with levels.
- spydum 9y agowhile I agree about the prowler, i was holding #1 for a solid hour or two in the mohawk. It takes some strategy (mostly about orienting yourself north frequently), but it still is useful. I agree, if POV could be toggled to follow, it would be really solid. also, leveling up defense makes it suck less.
- b0rsuk 9y ago"orienting yourself to face north" is not a strategy, it's an interface deficiency. Yes, it would really help if viewport rotated with your aircraft !
- sh4z 9y agoTo me it seems like Goliath becomes way stronger than any other ship once you have a lot of upgrades. Basically impossible to kill someone playing it safe with a max upgraded Goliath
- shaded-enmity 9y agoGreat game, would be nice to be able to switch off controllers though - when I bumped into my G29 it immediately registered and I had to start steering :)
- DC-3 9y agoThis is fantastic fun.
- Etheryte 9y agoThis is super addictive, well done. Runs incredibly fast too. As a strategy tip, you can fly in reverse, it's great for dodging missles and maneuvering in general.
- sagivo 9y agothe best game i had in a long time
- deleted 9y ago[deleted]
- OutsmartDan 9y agoSo amazing
- akeck 9y agoCompletely playable on a 2009 MacBook. Thanks for keeping it tiny and clean!
- dufia 9y agoworks great, impressive!
- throwanem 9y agoThat was a lot of fun! One quick request - can the level-up popup not appear square in the middle of the screen? That can be a real problem if you happen to level while you're in the middle of a fight. One other quick request, now I think of it - can the key event handler pass F11 through? Being able to un-fullscreen would be handy. Awesome game! I look forward to the writeup on the tech stack and how it's done.
- pqh 9y agoI had this problem and the solution was to use the game's `f` keybinding for fullscreen instead. Or open the game in a separate window, because ALT-F4 is the only way to close it.
- feikname 9y agoVery nice game, but I couldn't enjoy much because of my high ping. I'd like to see an South America and Africa servers. AFAIK AWS provides South America servers for Sao Paulo, Brazil. Are there any plans on letting anyone host their own servers?
- skellertor 9y agoWhat a fun little game! Well done
- exodust 9y agoNeeds error handling for unsupported browsers, which seems to be anything other than bleeding edge latest browser version. Can't get past "enter name", it just sits there doing nothing. I prefer to hold off on bleeding edge browser versions because backwards compatibility is a good thing to test for.
- edpichler 9y agoIt's well coded, very fast, small size, runs even in mobile, and the most important it's funny to play!
- alexasmyths 9y agoBravo! Cute game. So many things done well.
- gadgetoid 9y agoThis is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair :D This. Is. Ace! Thank you! Callsign: tseug
- AnkhMorporkian 9y agoIf (s)he isn't a Continuum player, I would be astounded. The default ship is pretty much the Warbird without a bullet. It handles like... identically. To the developer, if you want another, I develop another popular online game (TagPro) and I desperately want to help you make this a bigger game. This has incredible potential, and it mirrors a game I've been developing for like a year. I haven't had this much fun with a webgame in a long time. Feel free to email me, my email is in my profile
- elsherbini 9y agoTagPro is amazing, thanks for developing it! I love games with such simple controls and goals that lead to emergent strategies. [0] http://tagpro.koalabeast.com/ http://tagpro.koalabeast.com/
- AnkhMorporkian 9y agoI'm glad you like it! I've taken a leave of absence because my IRL situation has become intense, but I'll definitely be going back. If you like the particle effects, that's my doing. If you don't, well, blame LuckySpammer.
- deleted 9y ago[deleted]
- danneu 9y agoI started building a lil thing inspired by Continuum: https://github.com/danneu/p2-space-arena https://github.com/danneu/p2-space-arena Never did much game dev before but it gave me a lot of respect for people who can build one. It would probably take me a year just to figure out lag compensation.
- max23_ 9y agoThe gameplay is smooth and everything is nicely done. Good job!
- Abishek_Muthian 9y agoCongratulations, great game. 1. Was cross-hair/radar lock, omitted on purpose to improve screen on time or would any upgrade give that ability ? 2. Analytics - In the free for all, do see players avoiding other players if they see their country flag on them?
- somid3 9y agoWOW -- where did my last hour go!
- brian-armstrong 9y agoThis game is great. I opened it and lost an hour then and there. Well done, OP!
- neya 9y agoThis reminds me of two very popular age old games (from around 1990's) called Inner Space and Critical Mass. [1] http://www.sdispace.com/index.html http://www.sdispace.com/index.html [2] http://www.windowsgames.co.uk/critical.html http://www.windowsgames.co.uk/critical.html Love this game :)
- rlv-dan 9y agoDoes not load in Palemoon :-(
- pacomerh 9y agogreat execution, love this game. Whats next for this project?
- LyalinDotCom 9y agoI played it for two minutes and immmedialy had great memories of Subspace multiplayer. And it even still exists! store.steampowered.com/app/352700/Subspace_Continuum/
- stealthcat 9y agono strafing?
- Kairin 9y agoMohawk can strafe
- CraneWorm 9y agoGood game, I really enjoy it.
- thesquib 9y agoWould love a write up on how you achieved such smooth responsive game play!
- bojo 9y agoApparently these are called "io games". I was visiting family last month and watched my nephew play these for hours. Large list here: http://iogames.space http://iogames.space
- hanzulrich 9y agoThis is actually really impressive well done
- ruc0la 9y agoPlease add regular sign-up form as well! I do not want to use one of my social network profiles to save my progress.
- madcow2011 9y agoYou know, I really had stuff I needed to do today...Thanks a lot... /s :) Awesome game, can't seem to stop playing
- jnet 9y agoWhat a very well executed fun game. And it performs extremely well on my lap top. Great job!
- umen 9y agoGreat game!! can i ask you which hosting are you using ? how many servers what are there configuration ?
- nsxwolf 9y agoReally fun and I played for a long time with no connection issues or bugs.
- sicco 9y agoThis game reminds me of XPilot released back in 1992: https://en.wikipedia.org/wiki/XPilot https://en.wikipedia.org/wiki/XPilot Some gameplay footage: https://www.youtube.com/watch?v=LiO6XYt8M14&list=PL192CF249EA2E99AA&index=1 https://www.youtube.com/watch?v=LiO6XYt8M14&list=PL192CF249E...
- stefantheard 9y agoReally demonstrates how far clean responsive physics and simple mechanics will get you!
- lubesGordi 9y agoVery cool! Can you tell us about the back end arch?
- simook 9y agoThis is awesome!
- cschep 9y agothis is very well done!
- MrAwesomeSauce 9y agoThis really is an addictive game and the attention to detail is amazing. As a web developer myself, I'm quite familiar with building a typical web application but nothing close to this. If you ever decide to write a piece explaining how you built this at the high level, peeps like myself will find it extremely valuable.
- yabbadoo 9y agosuper addictive game! IMO, when you're at the top, it's a bit much to lose so many upgrades since they take a lot of time to farm! Also, perhaps shared killing-scores and team mode!! Good job!
- fabiospampinato 9y agoDamn, this game is so addictive, and so well done. Congratulations! I wish there were more stuff to upgrade/unlock, I've reached level 6 and even't unlocked anything in the past 3 levels. Hi from "Moz://a" in the game!
- fabiospampinato 9y agoThere should be an option for following/friending people, I had fun with a few guys and I'd like to know if they are logged and where they are.
- fabiospampinato 9y agoThis game should be monetized, a couple of ideas: 1. You could sell "upgrades packets" in the login screen, so that one can start playing with an upgraded aircraft from the very beginning. 2. There could be other aircrafts that could be either unlocked with enough points or bought.
- Fnoord 9y ago> This game should be monetized, a couple of ideas: Sure, but please no P2W (Pay 2 Win). > 1. You could sell "upgrades packets" in the login screen, so that one can start playing with an upgraded aircraft from the very beginning. 2. There could be other aircrafts that could be either unlocked with enough points or bought. That's P2W. That has nothing to do with gaming, but with insecure people who wanna pay money to feel good cause else they can't win. And those who don't pay end up as being NS (narcissistic supply). Fuck that. I don't know how to monetise the game other than serving some adds in the screen during the warming up. But please not via P2W mechanics. It ruins the equal playing field, and it lowers the quality of the game cause the good players who know about the mechanism won't fall for this.
- deathplus 9y ago#funz0 @fivesigma thank you!!! #2k17
- XCSme 9y agoVery cool! What server company are you using?