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Casey goes through the math, programming, and the logical processes of understanding how to build a an engine and a game with that engine. Its extremely deep, a
by pooloo1 9y ago
Casey goes through the math, programming, and the logical processes of understanding how to build a an engine and a game with that engine. Its extremely deep, and extremely thorough, but it is by far the most extensive and explicit resource on the topic to date.
- bikitan 9y ago"Extremely deep" is an understatement. It's long, deep and plodding enough as to be completely inaccessible to any but the most dedicated, and you have to be willing to spend hundreds, if not thousands of hours by the time it's over, going through it. I love and appreciate what he's trying to do, but it's overkill.
- chii 9y agoThere's no shortcut to mastery. Following Casey's will get you half way there, much more so than the many quick "tutorials" you'll find elsewhere.
- reificator 9y agoOn the contrary, the market is flooded with quick, easy tutorials with the (sometimes implied) disclaimer that it's not production ready. To have just a single example of the opposite is wonderful.
- deleted 9y ago[deleted]
- thorin 9y agoIt's definitely not overkill, it's probably one of the biggest free gifts to programmers I'm aware of. That said it would be a full time job for me for a year to get through it. I wish it had been available when I was a teenager and seemed to have infinite time on my hands.
- psyc 9y agoYes, you do have to be willing to spend thousands of hours to become that kind of game programmer.
- jackmott 9y agoJust going through videos 1 through 25 is pretty mind expanding, and can get experienced programmers started with a nice base for their own game, and only takes a few days.