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Git's issues with game dev isn't just because of large file size though. Binary files are hard to control in a DVCS because if two people spend 24 hours to mod
by KallDrexx 9y ago
Git's issues with game dev isn't just because of large file size though. Binary files are hard to control in a DVCS because if two people spend 24 hours to modify a binary asset at the same time you can't just merge the changes together like with source code. Someone has to manually go in and replicate both changes together.