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As stated in the article, git is also challenging for game development because of the large asset files. Git has limitations and they are part of the reasons a
by binthere 9y ago
As stated in the article, git is also challenging for game development because of the large asset files. Git has limitations and they are part of the reasons a lot of companies and even indie game devs didn't jump into it (Jonathan Blow, John Carmack, being some of the critics). It's more about speed, simplicity, and efficiency rather than "Corp" vs "Open Source" conspiracy.
- KallDrexx 9y agoGit's issues with game dev isn't just because of large file size though. Binary files are hard to control in a DVCS because if two people spend 24 hours to modify a binary asset at the same time you can't just merge the changes together like with source code. Someone has to manually go in and replicate both changes together.