3 ms·
I already thought about P2P netcode, and I think its great. It should scale much better, game servers are much smaller and requires much less bandwidth, and you
by jokoon 9y ago
I already thought about P2P netcode, and I think its great. It should scale much better, game servers are much smaller and requires much less bandwidth, and you don't risk of having a bad customer experience if your servers are poorly managed or go down.
So it's better for games where you have a large amount of players and where latency is less of an issue. I would not have implemented a p2p netcode in a fps, as long as the game pace and speed is slow enough.
And it doesn't mean you can't accelerate the game by enabling game servers in places where you want the game to be smooth, like sessions with more players.