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I'm taking a learning psych course this semester, honestly you barely need to design them at all. Any random positive outcome will cause (on average) a non-in
by gboudrias 9y ago
I'm taking a learning psych course this semester, honestly
you barely need to design them at all. Any random positive outcome will cause (on average) a non-interrupted repetition of the preceding behavior.
Most mobile games nowadays are "designed" (read: made crappier) with such a feature. Just try and find a "free to play" game where the outcome isn't random... It's just not as profitable.
- joezydeco 9y agoBut truly random systems will be volatile. In terms of slot machine design, that means long dry periods of no wins (big or small) at all. If you talk to slot designers, the word "volatile" is used about every 30 seconds. The virtual reel and near-miss concepts are designed to give the appearance of a less volatile machine, which converts into a player staying on the machine longer. TLDR: fake near misses hide the actual randomness of the reward system.