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Correct me if I'm wrong but is this basically doing what Adobe & others have already done? The only difference I noticed is they're using a camera & image recog
by mattferderer 9y ago
Correct me if I'm wrong but is this basically doing what Adobe & others have already done? The only difference I noticed is they're using a camera & image recognition as the input instead of the designer dragging & dropping 1 of the 150 components on to a digital canvas in a software application?
I do get that it's a demo that shows the possibility. I just feel I'm missing something that makes this stand out. I did only watch the first video & skim the article.
- arstin 9y agoIn practice there's a big difference in thought process and workflow between drawing freehand on paper and flipping through a UI library with a drag and drop interface. I think this is true even if your task is just composing from the same well defined set of components. If they can actually pull this off it I can see it being very useful. And if it works really well in conjunction with other experiments currently ongoing, I can imagine it even affecting the way teams are structured and how a designer's day to day work goes.
- seanmcdirmid 9y agoThe recognized seems to be fixed to a limited UI language, so is it fair to call this freehand? Rather, there is palette that you access via roughly sketching out a predefined form. This won’t be that useful for many designer sketches,l where the visual language is mostly undefined.