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Gtlf is where we are all headed but you’re right, the tooling hasn’t caught up yet. Google Draco[1] is also an important new development. Compressed meshes and
by stuntkite 9y ago
Gtlf is where we are all headed but you’re right, the tooling hasn’t caught up yet. Google Draco[1] is also an important new development. Compressed meshes and point clouds! It works well and has three.js examples.
I have no idea why no one is talking about Draco anywhere. It’s a hugely important new tool. MPEG for vectors!
I think FBX works well with three.js too.
[1] http://www.github.com/google/draco http://www.github.com/google/draco
- Osmium 9y agoDraco looks exactly what I need actually -- thank you!
- zfedoran 9y agoShameless plug, the three.js fbx converter supports a number of formats including Collada: https://github.com/mrdoob/three.js/tree/dev/utils/converters/fbx https://github.com/mrdoob/three.js/tree/dev/utils/converters...
- Osmium 9y agoThanks, this looks really useful too! I had no idea it was there.
- AndrewKemendo 9y agoGLTF is too new to be adopted en masse and too many systems support collada/obj out of the box already to make people switch. That said, I think it's a great implementation. There are technical roadblocks - most notably that 3D authoring tools (3DSMAX, Cinema4D etc...) don't support export of GLTF natively yet.