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In the past draw distances were much worse. But those restrictions spurred creativity. For example, the miserable draw distance of the PlayStation 1 resulted in
by rm_-rf_slash 9y ago
In the past draw distances were much worse. But those restrictions spurred creativity. For example, the miserable draw distance of the PlayStation 1 resulted in the developers of Silent Hill to hide faraway rendering with a thick fog, which soon became an iconic theme for all Silent Hill games, even as the hardware far surpassed the need to keep it.
- emodendroket 9y agoTons of games in that era had dense fog for that reason.
- MBCook 9y agoYes but in silent hill they gave a reason for it as opposed to just being something the player was supposed to ignore. They took the limitation and used it in world.