3 ms·
I did a 3 month contract working on porting Terraria (the actual game) from XNA to Unity and updating things like UI from sprite batching etc. Coincidentally a
by mcdirty 9y ago
I did a 3 month contract working on porting Terraria (the actual game) from XNA to Unity and updating things like UI from sprite batching etc.
Coincidentally and fwiw, the actual source code to Terraria was also a hellscape of spaghetti code.
- doesnt_know 9y ago> porting Terraria (the actual game) from XNA to Unity Can you talk about this? What was involved? Why do it? Major roadblocks? Do you feel it was it worth it?
- MBCook 9y agoXNA is limited to MS platforms isn’t it? Is imagine it was so they could port/sell to iOS, PlayStation, Mac, etc.
- doesnt_know 9y agoMonogame is practically a drop in replacement which has multi-platform support/targets. FNA is also effectively the same, with a slightly more "purist" approach. I honestly just assume that anyone that says XNA in the context of development in the last 5 years actually means one of the modern mono implementations.
- 201709User 9y agoYou can hire cheaper ready-made Unity devs afterwards. There is even a certification now.
- photojosh 9y agoAh, so you're the one to blame for the "loss" of hour upon hour of my kids' lives. It's pretty nice to see them sitting side by side on the couch, each with an iPad, muttering gibberish at each other. Warms this nerdy father's heart. :)