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It's great they are getting something out the door today at a lower price with lower barrier to entry and less complexity. That said this doesn't seem to suppo
by arielweisberg 9y ago
It's great they are getting something out the door today at a lower price with lower barrier to entry and less complexity.
That said this doesn't seem to support tracked controllers and it's not clear if it would ever support tracked controllers. It's VR, but VR without tracked controllers is almost a different category.
Still when you look at what it replaces (GearVR) it's a huge step forward. You no longer need to tie up an expensive phone that's going to overheat and have no battery left. You get lenses and a display designed for VR and positional tracking where previously there was only rotation.
It's also interesting that they are messaging nothing about a next generation headset you can tether to a powerful computer or console. That's where my interest lies. I would be fine with even just a refresh of the Rift with a better display and lenses. I'm not even looking for a bump in resolution.
- mortenjorck 9y ago> VR without tracked controllers is almost a different category This is an important and under-appreciated point. Presence is a combination of many factors, and "hand presence," as Oculus is calling it, is a huge one. I still remember the first time I tried a Vive: I was already familiar with VR from the DK2, but interacting in 3D space gave the whole experience a wholly unfamiliar, almost dream-like sensation. At this price point, tracked controller support seems unlikely, but perhaps a future Bluetooth lighthouse could enable it. Honestly, I think that should be a priority: if it comes down to more detailed graphics versus tracked controllers, I'll take the controllers every time.
- ricardobeat 9y agoHave you two clicked the link to the article at all? The second part is a release of wireless, tracked (from the headset, no lighthouses) controllers.
- mortenjorck 9y agoYou may not have read it closely enough. With the caveat that the article is somewhat confusing in how it juxtaposes the two, the first part is about the entry-level, coming-to-market standalone headset (Oculus Go), while the second part is about the high-end, still-a-prototype standalone headset (Santa Cruz). The controllers are for Santa Cruz, not Oculus Go.
- arielweisberg 9y agoI was incorrect it's not 6dof it's 3dof. http://www.tomshardware.com/news/oculus-go-vr-everything,35666.html http://www.tomshardware.com/news/oculus-go-vr-everything,356... So really it's just more mobile VR which I don't think much of.