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There are two reasons we're here: 1) For the end user, it's too hard to download and run an app. 2) For the developer, it's hard to create an acceptable multi
by copperx 9y ago
There are two reasons we're here:
1) For the end user, it's too hard to download and run an app.
2) For the developer, it's hard to create an acceptable multiplatform app.
- TheCowboy 9y agoAnd platforms can be moving targets. New platforms are introduced and adopted, along with new ways to interact with them. The platforms can also change and break applications in unpredictable ways. For example, iOS 11 won't run 32-bit applications.
- aminorex 9y agoI think what you mean is that Apple platforms will change and break applications in unpredictable ways.