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When I used to develop console games (old ones) I would always demo the game to the team on a bad TV in a well lit room. Our artists would want great monitors
by georgeecollins 9y ago
When I used to develop console games (old ones) I would always demo the game to the team on a bad TV in a well lit room. Our artists would want great monitors and dim light. The points was.. this is how our audience will experience our product.
- KozmoNau7 9y agoA lot of games still seem to expect high-quality TVs in darkened rooms. In a normally lit room, you basically lose all detail in the dark parts of the image. Games used to let you tweak everything (Half-Life was particularly good about it), but today we're lucky to get a brightness/gamma slider.