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> there are no useful tooltips, and basically no hints in the UI at all. That's just blatantly false: https://i.imgur.com/MGrA4Ax.png https://i.imgur.com/MGrA4
by rootlocus 9y ago
> there are no useful tooltips, and basically no hints in the UI at all.
That's just blatantly false: https://i.imgur.com/MGrA4Ax.png https://i.imgur.com/MGrA4Ax.png Not only are there tooltips, the tooltips also document the python API.
> I shouldn't have to read the manual to find out whether the B-frame interval is specified in seconds or frames.
You mean Max B-Frames? Yes, you should know what B-Frames are and that's enough to understand what you can configure. If it said "Max Frames" would you ask yourself if it concerned frames or seconds?
Blender isn't an App that anyone should be able to use. It's a complex, specific tool with a lot of features. I've seen many hours of 3D software trainig for anything from Maya, 3DS, Zbrush to blender. Industry professionals usualy take a few courses and need time to adjust before switching software. Each tool has different workflows and only after ample training are you able to fully utilise its power. Blender is built to be very efficient while modelling, sculpting or animating with loads of shortcuts and modes to make these processes as fast as possible in the 3D viewport.
You're basically complainig that an airplane control panel is ugly and bad when you have no piloting training.
- fhood 9y agoCounterpoint, airplane controls are ugly and bad because there is no incentive to make them less ugly and bad.
- digi_owl 9y agoAnd when they do try, we get things like the airbus side stick that have scrap all relation to the actual state of the plane.
- InternetOfStuff 9y agoUgly? IDK, I like them. Bad? Not at all. UI designers try very hard to make them intuitive, and from what I hear are largely succeeding. TBH, if I look at an aircraft cockpit (especially a modern one), I have little trouble orienting myself, or figuring out how to tell the plane to do what I want. However I can easily believe that a person not well acquainted with airplanes and their systems would be overwhelmed. However that's not bad UX, that's just exposing the airplane's complex systems. I recently watched a few pilotseye.tv videos (the things people do for fun...), and observed a lot of very interesting details in the planes' UI that made a lot of sense, and underlined the attention to detail on the part of the UI designers. Sauce: I'm an aeronautical engineer.
- IshKebab 9y ago> Blender isn't an App that anyone should be able to use. See. This is the problem. It's just an excuse. I'm not saying it is possible to make Blender so intuitive that my mum could use it, but you shouldn't start from "this is a complex app so we don't need to make it user friendly". Ooo I just thought of an even better example - Kicad vs DesignSpark PCB. Both complex software, but one is about a million times more easy to use.