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I think you're missing the point. An object and child hierarchy is too high level for what I'm suggesting. Just expose the graphics library and let the programm
by lj3 9y ago
I think you're missing the point. An object and child hierarchy is too high level for what I'm suggesting. Just expose the graphics library and let the programmers handle the rest. If you want something hierarchical that's simple and efficient to move an object and all its children around, great. You write that for your applications. Make it into a framework if others want to use it. But if somebody wants to use a different approach for their application, they should be able to do so.
- amelius 9y agoWell, I'm all for a low level approach. But going a little higher allows the GPU to handle a lot of things. Or do you propose to incorporate something like CUDA/OpenCL into WASM?