4 ms·
It's hard not to judge an engine by the games made with it... To me that's like not judging a racecar by how fast it goes, sure there is other criteria but that
by PudgePacket 9y ago
It's hard not to judge an engine by the games made with it... To me that's like not judging a racecar by how fast it goes, sure there is other criteria but that's the meat.
- badsectoracula 9y agoI think a better way to phrase it is that judging an engine by the games they've been made with it will give you an incomplete picture: you can only see what is possible, not what is impossible (and even with the possible, you only see what the people use it can do which is affected by their resources and their skills). It is better to evaluate the engine yourself for the project you are planning to do with the requirements it has (not making the entire project, of course, but if you - say - want to create a huge detailed world you can procedurally place entities in the world and see how the engine copes with that and if it provides tools to address any issues).
- chii 9y ago> you can only see what is possible, not what is impossible but if you see a similar game already made, then you can clearly claim that it's possible in the engine. Saves time and effort.
- Scirra_Tom 9y agoGameMaker has been around since 1999 - if the engine is capable producing a hit game is simply a matter of time. The more time the engine has been around the more likely there will be hit games made in it.
- krapp 9y ago>The more time the engine has been around the more likely there will be hit games made in it. Really? What's the killer app for Dark Basic? I've never hated an environment more than that one. I would be shocked if anyone could put up with it long enough to make something good.