3 ms·
I think a slight "performance hit" to run essential 32bit apps is better than the "performance hit" of the apps not launching and the data inside them rendered
by 0x0 9y ago
I think a slight "performance hit" to run essential 32bit apps is better than the "performance hit" of the apps not launching and the data inside them rendered inaccessible.
I guess knowing my RAM is unused helps me feel better while I'm wondering which files I've lost to the forever locked away 32bit app containers.
- MBCook 9y agoEssential apps that the developer has decided not to update in two years. Not even a simple ‘recompile and submit’ that many apps would require. The developers of the apps clearly don’t think of them as essential.
- scarface74 9y agoI first bought Infinity Blade in 2010. I had forgotten about it for years and then redownloaded it recently just to find out that it was never updated to be 64 bit and that it hadn't been updated in 5 years - February 2012. I was going to play it for a little while before I updated to iOS 11. To my surprise, Epic decided to update it for the first time in 5 years and port it to 64 bit code. It couldn't be because it was still making much money, but I did appreciate it. EDIT: It was also updated to support the iPad Pro. https://itunes.apple.com/us/app/infinity-blade/id387428400?mt=8 https://itunes.apple.com/us/app/infinity-blade/id387428400?m...
- masklinn 9y ago> The developers of the apps clearly don’t think of them as essential. Or, like the vast, vast majority of games, the developer was contracted for the initial development and the publisher who owns the right to the IP and specific software has no financial incentives to pay for additional work to update it and thus won't, regardless of the developer's wishes or whims let alone the users's