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This mindset (well, part of it) is what put me off GNOME. They forgot who they were designing for. Parts of the UI look like they were designed for touch, with
by Karunamon 9y ago
This mindset (well, part of it) is what put me off GNOME. They forgot who they were designing for. Parts of the UI look like they were designed for touch, with all the compromises that entails; yet their average user is currently someone who use mouse and keyboard on a desktop.
Being opinionated is fine, and for the most part Apple makes the right calls. But it’s not as simple as dictating “thou shalt...” via the UI and calling it a day, and then flatly refusing when questioned. It’s the UX equivalent of a bad manager who only learned the “be an asshole” from Steve Jobs-style leadership while forgetting all the reasons he could get away with that.
- 0xF2 9y agoApple does not get away with it because of force, or because of Steve Jobs' style. Apple can actually provide two different experiences, one via the UNIX cli (with a lot of knobs) and one in the Mac OS X UI (with high UX). Browsers do the same with chrome:// and about:config. In a properly modular design, you often do not need to choose whether to upset the expert user or to make the naïve ones happy.