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Averages (even with the post's approach) still have the problem of not being "honest" in the game theory sense. For example, if something is rated 4 stars with
by paulgb 9y ago
Averages (even with the post's approach) still have the problem of not being "honest" in the game theory sense. For example, if something is rated 4 stars with 100 reviews, a reviewer who believes its true rating should be 3 stars is motivated to give it 1 star because that will move the average rating closer to his desired outcome. A look at rating distributions shows that this is in fact how many people behave.
Median ratings are "honest" in this sense, as long as ties are broken arbitrarily rather than by averaging. Math challenge: is there a way of combining the desirable properties mentioned in the post with the property of honesty? I suspect there is but I haven't tried it.
- frgtpsswrdlame 9y ago>A look at rating distributions shows that this is in fact how many people behave. This is really interesting, do you have anything where I could read more about it?
- paulgb 9y agoHere's an analysis from a couple years ago: http://minimaxir.com/2014/06/reviewing-reviews/ http://minimaxir.com/2014/06/reviewing-reviews/ In particular, the conclusion: "The reviews on Amazon’s Electronics products very frequently rate the product 4 or 5 stars, and such reviews are almost always considered helpful. 1-stars are used to signify disapproval, and 2-star and 3-stars reviews have no significant impact at all. If that’s the case, then what’s the point of having a 5 star ranking system at all if the vast majority of reviewers favor the product? Would Amazon benefit if they made review ratings a binary like/dislike?"
- bnegreve 9y agoI remember a talk by Thorsten Joachims at ECML/PKDD 2013 where he was talking about this, you can watch it here. https://www.youtube.com/watch?v=fX9lj0UdB9s https://www.youtube.com/watch?v=fX9lj0UdB9s Around 11:40 he shows evidence of this "dishonest" behavior. As far as I remember, the whole talk was very good. He has some publications on the topic.
- asr 9y agoI am having a hard time digging it up, but I remember reading some reporting on the Netflix Prize that said (before Netflix abandoned the star system) that many users rated things only one-star or five-star. But, counter to the OP's point, I wouldn't assume this is an attempt to move the average; I would guess this is for a number of reasons, including because it's too much mental energy to decide if a product (film) is worth four or five stars, if you rate something you are often just trying to say "liked it" or "didn't like it."
- SamBam 9y agoThat's an interesting hypothesis, but I'd want to see more evidence that "a reviewer who believes its true rating should be 3 stars is motivated to give it 1 star." Surely you can't prove this simply by noticing that there are many 1- and 5-star reviews, as there could be many other reasons for that. One obvious one: people who strongly like or strongly dislike a product are more likely to take the time to review. I personally have never felt the need to review something if I felt "meh" about it. One sample study might be to see how people's ratings change if they have a chance to see the average rating first or not, but that would be a tricky study as you'd need to get people to buy something without seeing the ratings.
- paulgb 9y agoThat's a good alternative hypothesis. It could also be that people's experience with a product really is bimodal: if I order an alarm clock that works as advertised, it is easy to get 5 stars, if it doesn't work at all, it's 1 star. Your explanation works better for why the distribution persists in books and movies though. In any case, I find the mechanism design angle interesting regardless of the behavioral angle :)
- gknoy 9y agoI've often hypothesized that most people are more likely to leave a negative review when they are upset, than a positive review when they like something. It certainly holds in my case: I nearly never review things, because it's a giant hassle, so I have to feel really strongly to be willing to spend the time on a review.
- CM30 9y agoYou're right. It's been proven a bunch of times that people are more likely to leave negative reviews than positive ones, or to remember bad experiences more overall. Zendesk actually did a survey on this back in 2013: http://cdn.zendesk.com/resources/whitepapers/Zendesk_WP_Customer_Service_and_Business_Results.pdf http://cdn.zendesk.com/resources/whitepapers/Zendesk_WP_Cust... And American Express found something similar in their Global Customer Service Barometer survey as well: http://about.americanexpress.com/news/docs/2014x/2014-Global-Customer-Service-Barometer-US.pdf http://about.americanexpress.com/news/docs/2014x/2014-Global...
- nfriedly 9y agoI wonder if a system that assigned weights to each individual user's rating based on that user's rating history could help there - if a user always rates products with 5-stars, then another 5-star rating shouldn't have nearly as much weight as one coming from a user that gives a fairly balanced range of ratings. I'm not sure if that would actually work better in practice, but it's at least an interesting idea.
- fnordian_slip 9y agoAt first your system seemed to me like a solution to bought reviews (mturk and otherwise) and bots. Then I realized that it would just incentivise bots to add 1-star reviews to random products once their creators figure out this mechanism. Sometimes these problems make me sad, it could all be so nice and easy if it weren't for these bad actors.
- nfriedly 9y agoYea, that's the main reason why I'm not sure it could be made to work.
- BearGoesChirp 9y agoIt would be a lot more work, but one could check the validity of ratings based on how other users rate things compared to this user. Say there are 4 games. Most users who rate all 4 rate them similar, except for the 4th game that always gets really low. So 5,5,5,1 is a normal expected rating, but 1,1,1,5 isn't. So 5,5,4,4 from a high rater or 2,2,2,2 from a low rater would be given more weight than a 1,1,1,5. Other things can be added such as weighting a user's ratings a low impact if they have too few scores to determine ratings from. This reminds me of the problem of determining the answer key to a multiple choice test given only the answers of the test takers.
- bllguo 9y agounfortunately sample sizes will probably decrease drastically when you're looking at the subset of people who rated 4 specific games, or other such cases
- hyperpape 9y agoJohn Gruber has been arguing that the only meaningful way to do ratings is a simple thumbs up/thumbs down. I don't necessarily agree, but I see the appeal. I usually don't want ratings, I want the Wirecutter treatment. Sometimes, I know/care enough to really research the topic, in which case star reviews are relatively unhelpful. The rest of the time, I just want someone trustworthy to say "buy this if you want to pay a lot, buy this if you want something cheap, but this third thing is no good at any price".
- jonknee 9y agoEven Netflix finally moved over to up/down and they were famous for squeezing every drop out of their previous star based reviews [1]. In theory stars work better, but the issue seems to be everyone has a different ranking system. For example, Uber seems to think anything but a 5/5 is a failure. I know this so I skew to accommodate, but in my personal ranking system I've only had a couple 5 star rides (someone really going above and beyond). Up/down with an optional qualifier afterwards (e.g. "why were you unhappy?" after a thumbs down) seems to remove a lot of confusion. [1] https://en.wikipedia.org/wiki/Netflix_Prize https://en.wikipedia.org/wiki/Netflix_Prize
- yoz-y 9y agoMaybe the problem is with stars and wording. Currently most of systems are worded (e.g. amazon) in a way that 3 stars is the base and people would add stars if their expectations were exceeded and remove them if they were not met. However at all places that I have seen it is like you say 5 stars is for expectations being met and it only goes downhill from that. I think that a wording and iconography in 4 steps could be useful. -2 = something really bad happened, -1 = below expectations, 0 = happy customer, 1 = exceeded expectations. Forcing people to write a detail on any rating other than 0 would make most ratings 0. Angry people usually like to write comments anyways.
- ghaff 9y agoI'm not sure an expectations-based rating system is the norm though. To use an example I gave elsewhere. I order a cable from Amazon. It works. Therefore it met my expectations of a working cable. Yet, I think most people would interpret a 3-star rating as my being lukewarm on my purchase. I'm not. But what the heck do I expect a cable to do other than being a fair price and to work? With respect to movies. Some movies get really built up and I go in expecting great things (e.g. Fury Road). I come out thinking they were just OK. So maybe 3 stars. But definitely not -1 or 2 stars. My personal expectations aren't necessarily a good baseline.
- thanatropism 9y agoIndividual preferences cannot be aggregated into something that resembles a preference ranking. The most cited formalization of this is Arrow's impossibility theorem, but choice aggregation is this whole theory. _Judgement_ is a slightly different problem. There's an entire issue (#145) of the _Journal of Economic Theory_ on this, but the panorama is still quite bleak, and the reddit approach is far from state-of-the-art. (Personal experience: I've "returned" to reddit (I swore off facebook but I'm still addicted to having something on my phone), and the only way to get people to interact with you is to browse the "new" queue. Once something is "hot" it's basically dead -- new comments are queued to the end even if they're rising fast, and no one replies to you).
- bo1024 9y agoYes, but single-peaked preferences are a special case that apply here, and where the median is truthful. (For those not familiar: single-peaked preferences assumes that the person always prefers the final rating to end up closer to their personal rating. So if I believe the restaurant is 3 stars, I'd most prefer it gets rated actually at 3 stars, and I'd rather see 2 stars than 1 star. If all the raters have single-peaked preferences, then using the median to produce the final rating is truthful: A person can't move the final rating closer to their own belief by lying. The mean is not truthful: If the current average is 4 and my rating is 3, I can pull the average closer to 3 by giving a 1-star review.)
- zolloie 9y agoThe flaw with that line of criticism is that it makes assumptions about the meaning of the ratings. Note, too, that Arrow's impossibility theorem applies to ranking but not ratings. That also applies to a very simplified, idealized case which can be superceded by more sophisticated voting/rating systems.
- svachalek 9y agoThere's also the hostage-taking effect, most notable in the iOS app store. "This 1-star review will be changed when you give me what I want."
- stordoff 9y agoIt also doesn't help when reviews aren't made on the merits of the product. Pretty common on, e.g., Steam: > DOTA 2 users then had the brilliant idea to do the dumbest thing any fanbase can do to a game, flood Metacritic with bad user reviews. The slew of zeros since the forgotten Diretide has dropped the game's user score about two points to a 4.5. https://www.forbes.com/sites/insertcoin/2013/11/02/valve-forgot-diretide-halloween-and-dota-2-fans-are-not-pleased https://www.forbes.com/sites/insertcoin/2013/11/02/valve-for...
- dota 9y agoHalf-Life fans are currently leaving negative reviews on Dota 2 because Valve won't make HL3. Recent reviews went from "overwhelmingly positive" to "mixed". https://arstechnica.com/gaming/2017/08/steam-reviewers-bomb-dota-2-over-lack-of-half-life-3/ https://arstechnica.com/gaming/2017/08/steam-reviewers-bomb-...
- logfromblammo 9y agoValve should probably just farm out HL3 to Obsidian, and continue printing money with Steam.
- pvdebbe 9y agoOpen-world Half-Life does sound intriguing.
- grandalf 9y agoExcellent point. Per your question I'm also curious if there is a way to make aggregate ratings more useful as a quality measurement. For instance, if I see a product on Amazon with a 4.8 average rating but notice a lot of very angry 1 star ratings, I'm likely to infer that there may be quality control problems. Amazon displays a histogram so the shopper can assess the meaning of the distribution heuristically. There's also the issue of whether ratings should be absolute or based on value. If I buy some obviously knockoff ear buds for $6 and they are way better than expected, I'd give them 5 stars, but if they had cost $50 I'd have given a three star review. So for shopping it seems that there are multiple signals being aliased into a single star rating.
- paulgb 9y agoSomewhat related, I think it was Nate Silver who theorized that given enough time all restaurant reviews trend towards four stars. The theory is that if something gets less than four stars it attracts a niche crowd that appreciates it uniquely (and rates highly), while if it gets five stars it attracts a general crowd that doesn't have a particular appreciation (and rates poorly).
- ghaff 9y agoAnd/or restaurants that everyone hates tend not to stay in business. There's also a more general effect that ratings (and reviews) affect the behaviors of people who haven't rated yet. I wouldn't rate many movies that I see below a 3/meh/OK level. That's not so much because I grade inflate but because I actively seek to avoid movies I'd rate 1 or 2 (and, indeed, mostly 3).
- dredmorbius 9y agoSome years back I designed a multi-point rating system for a social media site. I used it precisely as you describe. Ended up in a discussion/argument with one of the users (not aware of my role) over whether or not that constituted "abuse" of the system. It was pointed out (by others) what my relationship to the system design was. I remain amused by the episode.
- bo1024 9y ago> Math challenge: is there a way of combining the desirable properties mentioned in the post with the property of honesty? I suspect there is but I haven't tried it. The suggested method seems to be asking for binary responses (like/dislike), then aggregating them with the confidence-bound formula. This should be truthful in, e.g., a model where users who like it want to maximize the score and users who dislike it want to minimize the score.
- KVFinn 9y ago>Averages (even with the post's approach) still have the problem of not being "honest" in the game theory sense. For example, if something is rated 4 stars with 100 reviews, a reviewer who believes its true rating should be 3 stars is motivated to give it 1 star because that will move the average rating closer to his desired outcome. Also I'd like to know if a 5/10 rating is mostly 5s, or an average of mostly 1s and 10s.
- baddox 9y agoIf it's true that a significant number of people give 1-star reviews to drive down the average (I'm skeptical without seeing evidence), then would people really understand the idea of median ratings and stop doing that?
- panic 9y agoYou can also model each vote as an "agent" that tries its best to move the star rating toward its desired value. If the current rating is a 4, each "agent" with a vote less than 4 will throw a 1 into the average, and each vote greater than 4 will throw a 5. This process converges, though the rating tends strongly toward 3 (or whatever the middle value is).
- paulgb 9y agoGood answer, this has a nice property that it can be applied to any reasonably behaved average-based system to get an honest mechanism. For a plain average it is equivalent to the median.
- ajennings 9y agoNot actually equivalent to the median. If all the scores are 1s and 5s, then the median will be a 1 or a 5, but the average will be somewhere in between. The problem is slightly easier to understand if we consider the grading scale from 0 to 100. Then every agent, trying to manipulate the score as much as they can toward their "ideal grade", will submit a grade of 0 or 100. The average will converge to the unique number, X, where X percent of the graders want the final grade to be above (or equal to) X.
- paulgb 9y agoYes, you're right and I was wrong.
- dragonwriter 9y agoNumeric ratings are GIGO anyway, since cultural differences in how people map satisfaction to star ratings mean that the same number of people with the same degrees of preference for your product can produce a near-infinite array of different sets of preference ranking simply depending on how preferences are distributed among subcultures.
- ajennings 9y agoGood question. Usually we consider "aggregation functions" with a fixed number of graders, N. It has been proven that if you want an aggregation function that is: - anonymous: all graders treated equally - unanimous: if all graders give the same grade, then that must be the output grade - strategy-proof: a grader who submitted a grade higher (lower) than the output grade, if given the chance to change their grade, could do nothing to raise (lower) the output grade - strictly monotone: if all graders raise (lower) their grade, then the output grade must rise (fall) then your aggregation function must be an "order statistic": the median (if N is odd) or some other function which always chooses the Mth highest input grade. If you relax the last criterion to: - weakly monotone: if all graders raise (lower) their grade, then the output grade must rise (fall) or stay the same then your aggregation function must be "the median of the input data and N-1 fixed values". As an example of this last type of function, let's take @panic's idea that each grader has an honest evaluation between 0 and 100 but has an agent that submits a fake grade (0 or 100 usually) to pull the average toward their honest evaluation. As I say in a descendant comment, this system will converge to the unique number, X, such that X percent of the graders want the final grade to be X or above. You noted that this whole system (the average and the agents) is strategy-proof, so each grader should be honest with their agent. We might as well pull the agents into the system and say, "submit your honest evaluation and we'll calculate X, the unique number such that X percent of the graders want the final grade to be X or above." This is an aggregation function. It is anonymous, unanimous, strategy-proof, and weakly monotone. I call it the "linear median" in my PhD thesis. Rob LeGrand called it "AAR DSV" in his thesis. We've been calling it the "chiastic median" more recently. It has some interesting properties. Considered in the context of "the median of the input data and N-1 fixed values", with 100 graders, the 99 fixed values are 1,2,...,99, and this function always returns the median of the input data with these 99 fixed values. (No matter how many graders there are, the fixed values will equally divide the number line between 0 and 100.) You can see chapters 5-8 of my PhD dissertation for more info: http://ajennings.net/dissertation.pdf http://ajennings.net/dissertation.pdf Now, you're thinking about how the grade changes when a new vote is added, so we're really talking about a family of aggregation functions, one for each possible number of graders. We want each one to be strategy-proof in itself, but we also need to consider how they relate to each other. Do you want strict monotonicity or weak? (I find strict monotonicity too restrictive, myself.) If you say "strict", then for each N you need to choose which order statistic you want. If you say "weak", then for each N you need to choose N-1 fixed values and you'll always take the median of the input data and the appropriate array of fixed values. In my thesis (section 7.2) I talk about how you can create a "grading function" to unify a family of aggregation functions, but I don't think that's a perfect fit since we want to somehow "punish" subjects that don't have very many grades (that's what the OP is about). Do we want to pull them towards 0, or pull them towards some global neutral value (like 3 out of 5)?
- pcollins123 9y agoFor every service there are very relevant factors about what makes the product good or bad. If you don't separate these 2 or 3 factors, then over time everything becomes a score of 3.6. In the case of Amazon, the relevant options are: 1. Likert scale of quality: a junk, just don't buy it b cheap and works good enough for occassional use c higher quality: willing to spend more and you'll get a much better outcome. d overpriced 2. bad shipping, bad vendor, poor customer service I hate seeing a bad review for a product based on the last item, they're normally outlier issues or whiners and I normally try to filter them out. In the case of rotten tomatoes it is, again a different set of parameters.