4 ms·
>Doesn't make sense; I can't know what your game world is like, and what feel your campaign has. I'm not asking you for fluff, I'm asking you to tell me - unde
by j9461701 9y ago
>Doesn't make sense; I can't know what your game world is like, and what feel your campaign has.
I'm not asking you for fluff, I'm asking you to tell me - under the game's own rule system - what the result should be to very common situations in Ascension. These are basic mechanics here, stuff that comes up literally every time I cast a spell and which the book goes into laborious detail to describe. This is not a subjective or frivolous question, if I want to play the game as written I need to know the answers.
Anyway, my point was the game is mechanically an utter mess and I think these replies pretty much proven it. Not a single one of you can answer my question, and you all tacitly admit the ST needs to invent his own magic system and explain that to the players rather than actually attempt to use Ascension's real rules.
>If you do want a more regular rule system that might work in a similar setting I advice having a look at Ars Magica - which appears to have been a major source of inspiration for Mage.
Or just use the Mage the Awakening magic system, because White Wolf themselves recognized Ascension's system was garbage and prioritized fixing it in the nWoD. They even wrote a supplement whose sole purpose was to facilitate players backporting Awakening's magic to the setting of Ascension, called "Mage Translation Guide" - letting you have Awakening's gameplay with Ascension's setting.
- e12e 9y agoWhy would you want to play any role-playing game "as written"? Make it your own.