3 ms·
Even in Tsr's ad2nd ed - the book starts by saying all rules are optional and up to the dm and players discretion. Mage can be played like a straitjacket rules
by e12e 9y ago
Even in Tsr's ad2nd ed - the book starts by saying all rules are optional and up to the dm and players discretion.
Mage can be played like a straitjacket rules heavy game - but it really lends itself more to storytelling and meta-philosophical gaming IMNHO.
This goes for all the storyteller settings; they're bad "world simulators" but great "story facilitators".
If you want the former, you'll be disappointed.