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I've played several games over the years that handle skills/classes that way, Skyrim being a recent one. Sometimes it works and sometimes it doesn't. Often time
by talmand 9y ago
I've played several games over the years that handle skills/classes that way, Skyrim being a recent one. Sometimes it works and sometimes it doesn't. Often times it's easy to abuse the system to get high stats quickly and unrealistically.
Plus, these games will usually have a scale on enemy difficulty based on you instead of the game world. So if you somehow run into something that should be incredibly dangerous for your beginner character, it is not that hard to defeat. Remember that rabbit you smacked a couple of times to kill for its meat in the early game? Later it requires gear designed to fight gods to kill that rabbit's brother. I exaggerate, but that type of system bothers me to no end.
- LeifCarrotson 9y ago> Often times it's easy to abuse the system to get high stats quickly and unrealistically. Or, even if you're not trying to abuse the system, the behavior that's most natural and which results in the best outcomes can modify your character from what you may have intended. It's typical get the best loot from the hardest quests. You could grind the easy ones, but quick progression requires taking on difficult tasks. In Skyrim, if you see a group of baddies that are too strong to take on in a brawl all at once, the way to proceed through the quest is to shoot them with an arrow from far away, and sneak until they de-aggro. Or if you don't want to attack it, just sneak around. Or if they're charging you and too far away to melee attack yet, put in a couple hits with your bow to soften them up. Surprise! You're not a mage or a heavy like you thought you'd be. You're a stealth archer.
- Retric 9y agoGear, Perks, and Stats are 100% under your control and you can buy training. So, you might have twice the levels of stealth and archery, but be a better mage. Skyrim's biggest issue is the gear / classes are not balanced overall. Mages end up spamming high level spells endlessly while doing vastly less damage than an archer with good gear.
- dkersten 9y agoI HATE level scaling in games. Enemy level scaling in Oblivion and Skyrim made it pointless to fight things, item scaling in The Witcher 3 made every item drop dull and boring. Instead of meeting a new monster and thinking "ok, shit, how do I beat this?" and then going on to figure out a strategy, or instead of finding an awesome new weapon and thinking "wow! amazing!", every new thing barely even registered because it wasn't exciting. This was extra irritating in The Witcher 3 where you receive swords as quest rewards and the characters comment on how its this amazing magical sword renowned for its history or whatever and I check the stats only to see that it is either 1) only marginally better than what I already have or, more usually, 2) not even as good as the weapon I already have. On the other hand, in Gothic 3, I could walk off the main road and find end game monsters that could (and did) kill me in a single strike. Figuring out how to beat them while still low level was a ton of exciting fun. Hell, its the exact reason I play games like Dark Souls.
- antisthenes 9y agoI see the Gothic vs TES debates rage to this day! Brings back tons of memories.