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> In some games you'll see real subdivision surfaces Cool! What games are using subds? I thought they were mostly relegated to offline use due to evaluation co
by santaclaus 9y ago
> In some games you'll see real subdivision surfaces
Cool! What games are using subds? I thought they were mostly relegated to offline use due to evaluation cost.
- corysama 9y agoI'm not certain this shipped, but there's http://www.graphics.stanford.edu/~niessner/brainerd2016efficient.html http://www.graphics.stanford.edu/~niessner/brainerd2016effic...
- slackingoff2017 9y agoToo lazy to check my games right now but the Unigen Heaven benchmark was the first time I saw "tesselation", which used to be known as displacement mapping in software rendering days. Crank that thing to max and wander around a bit.