4 ms·
That's pretty debatable. In many ways they are very close and have gotten closer since launch. Vive was better for the brief period where Touch was unavailable
by arielweisberg 9y ago
That's pretty debatable. In many ways they are very close and have gotten closer since launch. Vive was better for the brief period where Touch was unavailable simply because you either have tracked controllers or you don't.
Post Touch it comes down a bunch of other things because you can get either and not regret it.
* The Vive tracking system has more usable range, but that doesn't mean anything for > 80% of spaces.
* Touch controllers are much better than the Vive wands (pick your reasons).
* Oculus USB requirements are a disaster as is the USB extension situation.
* Oculus can run four sensors with fewer occlusion issues, and yes I still have occlusion with 4 sensors.
* Optically you find people on either side in terms of which is better. Without double blind testing several samples of each I wouldn't assume anything.
* I'm not sure if they have parity for reprojection performance
* Vive has the passthrough camera which seems to be poorly utilized.
* Oculus comes with built-in headphones, that's 100$ add on for the Vive.
* Rift doesn't come with a third camera that's a 60$ add on.
* Rift was lighter, but newer Vive units have gone on a diet bringing them closer.
* Vive has a longer cable and if you have a primo space like mine it's a big deal. You need a biiig space though.
The Vive is more expensive right now. Optically I think the Rift is better, and it's dirt cheap to add prescription lenses to (<30$). The Rift works with Oculus Home without hacks, but the reverse is not true of the Vive.
- balls187 9y agoWho has a VR ready PC and doesn't have headphones? IQ wise, I've used both, and I found that optically the Vive was better.
- cloakandswagger 9y agoI thought the integrated headphones were a stupid idea when they first announced them, but after using the Rift they are a must-have in my opinion. It's one less thing you're tethered to, they make jumping into VR faster and they are surprisingly high quality.
- rocky1138 9y agoI like that they are easily removable. Developing a game on the Rift with them attached was a huge pain (remove headset, do some code, put headset on, test).
- arielweisberg 9y ago> Who has a VR ready PC and doesn't have headphones? More weight. More cables. More hassle. Most people I talk to like having a solid pair of built in headphones. Except when the wiring goes... > IQ wise, I've used both, and I found that optically the Vive was better. I've used both and like the Rift better. Not everyone has the same experience. Best advice to give people is try both and buy the one that looks better to you or pick one and be happy because they are both pretty good.