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> In the end, it was much easier to model the trainer like a video game, where every object has its own state. Uh? Making an interactive simulation was easier
by e12e 9y ago
> In the end, it was much easier to model the trainer like a video game, where every object has its own state.
Uh? Making an interactive simulation was easier if made as an interactive simulation? How could this possibly be a surprise?
It's not like we don't have simulators - flight training being the canonical example.