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Catan cards take that in account. They basically made one card for each possiblity of pair of dices, so there is a 7 card for 6+1, another for 5+2, and so on..
by speeder 9y ago
Catan cards take that in account.
They basically made one card for each possiblity of pair of dices, so there is a 7 card for 6+1, another for 5+2, and so on...
Playing with it is MUCH better than with dice... when I played with the dice that came with my copy with catan, the dice were clearly defective (rolls weren't just random-looking, they were WILDLY wrong, it rolled 10s 2 times the amount of 7s...), and the game was super boring, it would end with everyone having the same materials and not having others, so not even trade would fix the game, we had stuff like 10 turns in a row where noone had one particular item while the 'bank' ran out of the other items because everyone had lots of them.
- pbhjpbhj 9y agoIn Catan can't you trade any 4 identical resources for any one other resource? It slows down resource acquisition but should eliminate the situation you describe!?
- speeder 9y agoYou can, but if I remember the resource noone had was bricks, that is very important... So the game pace slowed to a crawl... Also, the funky dice never rolling bricks meant people would quickly rack up random resources, sometimes like 3 of each, so they ended with 9 cards, and would then lose to robber rolls (7). Then of course in one game where this happened there was an asshole cousin that thought it would be hilarious to hog resources and make the game worse, he would spend his whole turn making 'negotiations' with everyone, and them cancelling them, wasting like 5 minutes every time it was his turn, and sometimes if 7 was taking long enough have 20 cards on his hand... We don't play with that cousin anymore either. But yeah, not having a way to build roads make the game suuuuuper slow.