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Is there a way to use LWJGL for mobile games?
by ww520 9y ago
Is there a way to use LWJGL for mobile games?
- smrtinsert 9y agoYou would want to use LibGDX which allows you to develop for mobile using a LWJGL backend (if you feel like it) and then simply publishing to Android or iOS.
- zyb09 9y agoI've been using LibGDX for a small little thing, and honestly can't recommend it. I had the app for a few years, and whenever I wanted to update things after a few months, so many things would just break. Be it the build-system, the APIs, RoboVM or some randoms project settings - it was always a headache to get it running again. When RoboVM shut down, there wasn't even any clear way to get it running on iOS again for a while, leaving me with an undeployable app. If you're investing into anything serious, I would strongly recommend going with Unity over this.
- solarkraft 9y agoAbsolutely. A somewhat higher level library building on lwjgl (2) called libgdx has good documentation and examples on it - The Google Pixel live wallpapers (3D models of places, with some parallax effect) are written using it. There is also a framework called flixel building on top of libgdx, which also has demos for Android.
- sangnoir 9y agoI think Ingress (by Niantic Labs) is a more prominent project using LibGDX