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Purely speculation here, but I would think that devs would want to invest their time in established gaming platforms with established customer bases. Native app
by chairmanwow 9y ago
Purely speculation here, but I would think that devs would want to invest their time in established gaming platforms with established customer bases. Native applications with large amounts of engine / tooling built around them.
Again shooting from the hip here, but given the restricted environment of the web browser, it would seem difficult to believe that you could make a high performing full game given that you need to download THE ENTIRE GAME essentially every single time you play, no? So that restricts the size / complexity I would wager.
- mikepurvis 9y agoI assume the idea would be to stream in the content as required, rather than a giant upfront download, and maybe there'd be a way to prompt the user for a LocalStorage limit bump so that you could put player models or other common stuff in there? Either way, in a world where people are regularly streaming Blu-ray quality content over the internet, downloading a few 100MB per session doesn't seem unreasonable.
- tentaTherapist 9y agoYou'd definitely be using IndexedDB, not LocalStorage for that.
- jayeshsalvi 9y agoI believe there's not much value in making games that run in browser and served from website. But real value of Babylon like Javascript libraries lies in their portability. I would use Electron like framework to create desktop app for my Javascript game created using Babylon, then sell it on Steam. Unity and Unreal are good portable options, but they lack the complete open nature of web technologies. They have their own private scripting languages that are not portable. A game engine written in Javascript is therefore more valuable.