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24fps is a form of impressionism, plain and simple. An engineer claiming that 60fps is better simply because it offers realism, is as naive as claiming that a h
by matt-attack 9y ago
24fps is a form of impressionism, plain and simple. An engineer claiming that 60fps is better simply because it offers realism, is as naive as claiming that a hi-res photo is obviously better than a Van Gogh because it "has more detail". Can you imagine commenting on an impressionistic painting and remarking, "well it's nice, but if the painter has used finer brush strokes we'd see more detail and it'd be more life-like". The lack of detail is precisely the goal of the artist.
Films at 24fps are precisely the same thing. Their lack of detail and realism is precisely what has made the medium so successful over the last 100 years.
- ttoinou 9y agoActually, the comparisons between simple and double framerate are not "true" one factor at a time comparisons because the motion blur is not the same (linked to the camera shutter). I love watching 48/50/60 FPS for psychedelic things or music visualization (and games of course ! like most of gamers) but it should be used carefully and intentionnally by the content director / producer. Some scene/content would require high motion blur and some others scene/content high framerate...
- Glyptodon 9y agoIt's also a way making me feel like I'm going to have a seizure every time they do a horizontal pan.
- matt-attack 9y agoIt's like the old doctor joke, "then don't do that".
- ClassyJacket 9y agoHogwash. Films are 24fps because that's how fast the cameras and projectors run and that's what people are used to. If what you were saying was true it would be by far the most unlikely coincidence that has ever occurred in the universe that almost every movie ever made chose precisely the same impressionist style.
- matt-attack 9y agoActually 24fps was chosen as a balance between audio fidelity and trying to save on film cost. I never said it was designed from conception to create that look. It's a great example of a happy accident, or serendipity.
- baby 9y agoCool :) can we have 60fps movies now that the technology is here?
- matt-attack 9y agoYes! The Digital Cinema standards support: 24, 25, 30, 48, 50, 60, and 120fps. The distribution channels exist for these frame rates, the challenge is finding a way to use them in a way that doesn't look displeasing. Ang Lee shot Billy Lynn at 120fps and Sony Pictures had every intention to distribute it in 120fps. In fact they created a version at 24fps for legacy sites, 60fps as well as a 120fps version. At the last minute the studio pulled the 2 HFR versions and released only the 24fps version (note: not pulled for technical reasons) I've seen 20 minutes of the 120fps version and personally did not like the look. It remains to be seen if James Cameron can utilize HFR in a manner that the general public finds appealing. He has stated that the Avatar features will utilize high framerates in some way.
- marcosdumay 9y agoIt's not nearly as naive as somebody claiming that an specific pattern of impressionism is the ultimately superior representation for everything.
- baby 9y agoNo. A better comparison would be to keep taking pictures with an old camera and refusing to use the latest technology because it doesn't have that feeling. Sure some people do it but don't you prefer the nice stuff?
- aninhumer 9y agoIf directors were meaningfully able to choose between 24fps and higher framerates, then your argument would be a lot more convincing. Since in practice only well respected auteurs can get away with the extra cost and weirdness, I don't know if you can really call it an artistic choice. I can believe that some scenes might benefit from the visual effect of a lower framerate, but I can also imagine other scenes, such as complex action and long horizontal pans might benefit from higher framerates. Also I think the "too real" feeling might work quite well to convey grittier settings.