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Back in 2002, I started working on "automated digital doubles of real people" with an eye on automated actor replacement. I'd been working in VFX, with a histor
by bsenftner 9y ago
Back in 2002, I started working on "automated digital doubles of real people" with an eye on automated actor replacement. I'd been working in VFX, with a history in 3D development going back to the early 80's. Long story short: started with a stellar team and I wrote and was awarded a global patent on automated actor replacement in filmed media. The company, patent and seed funding all come together just as the financial crisis at the end of Bush's term climaxed. Team scattered, I went it alone building a freelancer tiny team. Pivot to a game character service. I was never able to achieve more than a half way decent game character creation web API, which no one would pay to use. All that is left now is 1) the twitter account https://twitter.com/3davatarstore?lang=en https://twitter.com/3davatarstore?lang=en, and of course I still have all the tech. I use it for facial recognition now, and no longer make avatars. It's even better now, but even when contacted by interested parties, no one want to pay for it, at all.