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Are any of those discussions around better way to write the benchmarks public? From a very quick look, something like http://benchmarksgame.alioth.debian.org/u
by voltagex_ 9y ago
Are any of those discussions around better way to write the benchmarks public?
From a very quick look, something like http://benchmarksgame.alioth.debian.org/u64q/program.php?test=revcomp&lang=csharpcore&id=2 http://benchmarksgame.alioth.debian.org/u64q/program.php?tes... looks like a direct port from a C program, rather than idiomatic C#.
- taspeotis 9y agoSome of them seem to have some rules [1] like: > Please don't implement your own custom "arena" or "memory pool" or "free list" - they will not be accepted. > ... > We ask that contributed programs not only give the correct result, but also use the same algorithm to calculate that result. So there might not be too much room to improve. There could be some room to improve for things like "custom ... memory pool" since .NET Core has ArrayPool [2] built-in. But I can't tell if the spirit of that rule is "don't implement pooling" vs. "you can only allocate memory in the standard ways provided by the runtime." [1] http://benchmarksgame.alioth.debian.org/u64q/binarytrees-description.html#binarytrees http://benchmarksgame.alioth.debian.org/u64q/binarytrees-des... [2] https://github.com/dotnet/corefx/blob/master/src/System.Buffers/src/System/Buffers/ArrayPool.cs https://github.com/dotnet/corefx/blob/master/src/System.Buff...
- igouy 9y ago>> "you can only allocate memory in the standard ways provided by the runtime." << This.