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I think a better way to phrase that might have been "games will become more effective Skinner boxes", as developers discover new and more powerful ways to keep
by Analemma_ 9y ago
I think a better way to phrase that might have been "games will become more effective Skinner boxes", as developers discover new and more powerful ways to keep people in the reward loop. Because that's the real concern here.
- ouid 9y agoI don't think there's any evidence of that either.
- pbhjpbhj 9y agoGames like Candy Crush and Time Clickers are amazingly good Skinner boxes. There certainly seems more that might be done in FPS games, say, to match that sort of dopamine hit. It's interesting seeing the better gamers "fidget" (in my current game, CS:GO, players switch weapons, or reload, or swish their knife which gives an accompanying short sound effect) which is a self comfort move I think but in the context provides a low level visual-aural stimulus that I suspect is doing duty as a "reward" stimulus akin to that in a Skinner box. Thoughts?