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I think this book is better suited to people that have already written a few games. It mostly talks about common patterns that arise during gamedev and how to
by snowcrshd 9y ago
I think this book is better suited to people that have already written a few games.
It mostly talks about common patterns that arise during gamedev and how to work with them. IIRC, it shows trade-offs of different approaches.
I suggest starting out with Love2d [1]. Docs are good, community is great, lots of tutorials online.
There's this guy writing a tutorial series [2] on creating a game with Love2D. Not finished yet, but it is awesome! I think that would be a good place to start.
I hope this helps.
[1] https://love2d.org https://love2d.org
[2] https://github.com/SSYGEA/blog/issues/11 https://github.com/SSYGEA/blog/issues/11
- amelius 9y agoAlso check out the Graphics Gems series.