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I think most of the team actually left after 1.0 was finished. They got sick of working for Squad. I think Squad was never a particularly good place to be a gam
by Declanomous 9y ago
I think most of the team actually left after 1.0 was finished. They got sick of working for Squad. I think Squad was never a particularly good place to be a game developer, and they realized they should probably cash out now.
- Svekax 9y agoThe ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month. https://www.destructoid.com/former-kerbal-space-program-developers-slam-studio-for-poor-pay-and-crunch-time-359507.phtml https://www.destructoid.com/former-kerbal-space-program-deve... I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.
- MrZongle2 9y agoTake-Two appears to have purchased the KSP property, not Squad, the original owning company.
- Svekax 9y agoWhat is your point?
- mcphage 9y agoWell, you asked: > I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. But they didn't acquire the company.
- ionised 9y agoYou said acquiring the company, which they didn't.
- pavel_lishin 9y agoAre you suggesting that KSP is eternally tainted by Squad's actions? Should we burn the code, and start from scratch?
- golergka 9y agoA wage that is agreed upon by both parties without coercion is not, by definition, a 'slave wage'. Yes, there are poor people who live in hellholes and are used to much lower salaries than you and me. It may make us feel uncomfortable or guilty, because we don't 'feel' as if we 'truly' deserve so much more money than them. But thankfully, following irrational feeling of injustice is not the only foundation of ethics that we have.
- marcosdumay 9y ago> I think Squad was never a particularly good place to be a game developer Given the usual conditions a game developer works on, that's a particularly intense phrase.
- gozur88 9y agoSquad isn't (or wasn't, at least) a game company. I can't remember their actual line of business. Viral marketing or some such. The guy who started KSP made his pitch and had a fair amount of freedom to do what he wanted, but I don't think the company management ever really knew what to do with the game or the developers involved. Also, game companies are famously bad places to work. I can only think of two for which I would even consider working, and I turned down an offer from one of them.