7 ms·
I was under the impression that once the scene graph is set up, JS performance does not matter all that much, but then I'm running a rather modest application w
by _pmf_ 9y ago
I was under the impression that once the scene graph is set up, JS performance does not matter all that much, but then I'm running a rather modest application with JS being mostly used for bindings. What parts have been slow to you?
- joezydeco 9y agoThe whole thing was slow, mostly because I had way too little RAM (webengine consuming a large chunk of it), an underpowered CPU, and no 2D or 3D acceleration so it was all in raster mode.
- discreteevent 9y agoSolving your problem with an embedded web browser probably would not have been good no matter which browser it was given your hardware constraints.
- joezydeco 9y agoIf you use QML, Qt uses the browser engine to execute the scripted part of QML/QtQuick. (Or at least it used to when I worked on this one particular project). That's the core of the discussion here.