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Zepton – a Pico-8 voxel shoot'em up [game]
- Cafeine 10y agoAwesome work. oO
- chiptune 10y agoAMOUR <3
- leafo 10y agoAvailable on itch.io as well! https://chiptune.itch.io/zepton https://chiptune.itch.io/zepton
- chiptune 10y agoso much <3
- nickpsecurity 10y agoA pain for me to control with bad hand-eye but a really neat game. You did a great job with it. Cool stuff.
- chiptune 10y agoi added mouse control for the next update! give it a try here -> lol.pm/zepton.html (beta version) to enable the mouse, you have to press "p" or enter key to access the "pause menu" and select "mouse / button" option :)
- nickpsecurity 10y agoMUUUUUCH BETTER!! I was blastin them fools so good on that one! :)
- chiptune 10y agogood! I'm totally happy of that :D also, I added a new weapon, try to press z and x at same time :)
- nickpsecurity 10y agoOh, scheming up ways to get me back in the game, eh? At first, I thought it was a glitch or something that can't be what it appears. Then, I find you actually added God Mode to the game. ;)
- taneq 10y agoSaw big pixels. Expected something 2600-esque. Was very pleasantly surprised - smooth and fun! If I may be lazy and ask instead of reading all the docs right now - how much processing power would it take to implement PICO-8? I know you say there's RasPI support but this feels like it deserves to run on a proper 8-bit micro, not just a small Linux SoC.
- hexmiles 10y agoIt use lua for the logic so i thing it will need a bit more processing power than that. Maybe it will run on something supported by elua: http://www.eluaproject.net/overview/status http://www.eluaproject.net/overview/status
- ghostDancer 10y agoSomething like this: https://getchip.com/pages/pocketchip https://getchip.com/pages/pocketchip
- imode 10y agopoint voxels! :D I've always wanted to try point voxels out. Ace of Spades uses them for models. awesome work!
- chiptune 10y agothank you! it's more like "rectangle" voxel than point voxel :D
- thecodefoundry 10y agoReminds me of a smoother Zaxxon. Great job!
- rbanffy 10y agoKind of the FPS version of Zaxxon for the Atari 2600 (which was woefully underpowered to do it)
- jasonkostempski 10y agoI just got the Voxatron and PICO-8 bundle. This is how my kids will learn to program! I love everything about these projects. I just started working on a Robotron: 2084/Smash TV style game idea with LÖVE but I think using Voxatron is going to be way more fun for me. The first cartridge in the list is a Robotron: 2084 style game.
- j_s 10y agohttp://www.lexaloffle.com/voxatron.php http://www.lexaloffle.com/voxatron.php
- deleted 10y ago[deleted]
- rwmj 10y agoOne question about Voxatron: Can it run on something small (eg. a Raspberry Pi, Gigabyte Brix, or NUC) and played through a regular HDMI TV? And how about using it with a game controller? It seems like this would make a great little "console".
- rorosaurus 10y ago> System Requirements: To play Voxatron, you'll need Windows, Linux or a Mac with a 800MHz cpu and any video card. http://www.lexaloffle.com/voxatron.php http://www.lexaloffle.com/voxatron.php
- Neliquat 10y agoWorked somewhat well on mobile, now that impresses.
- jlebrech 10y agoIt feels reminiscent of AMOS https://en.wikipedia.org/wiki/AMOS_(programming_language) https://en.wikipedia.org/wiki/AMOS_(programming_language)
- bussiere 10y agonice :)
- etiene 10y agoomg, I love the colors!
- chiptune 10y agothank you! btw it's a bit hard to manage since PICO-8 is 16-colors fixed-palette engine :D
- agumonkey 10y agoI love this kind of games with retro design but slightly new capabilities (instead of completely new engine/rendering).
- dividuum 10y agoAlso PICO8 cartridges are PNG images with the image in the style of an old cartridge (Example: http://www.lexaloffle.com/gfx/jelpi.p8.png http://www.lexaloffle.com/gfx/jelpi.p8.png). That almost make them feel like something physical and perfectly fits into the theme. I think that's the smartest design choice I have seen in recent years.
- agumonkey 10y agoHeh, having just found an Atari Lynx with games, it does fit the style of the era.
- Keyframe 10y agoCool! Reminds me of SEGA's Thunderblade: https://www.youtube.com/watch?v=QfhRzhbXAPc https://www.youtube.com/watch?v=QfhRzhbXAPc
- ICRqVNmDrU8FDi 10y agoThe gravity mechanic is cool. When you take-out an enemy it falls out of the sky and you can still crash into it.
- quadcore 10y agoGood job. Just for the clarification, it is well a voxel engine, but not a "2D" one as it makes no sense (voxel means VOlume piXEL, which is a 3D unit box, compared to a 2d unit-rectangle for the pixel), but a real 3d voxel engine. The good old method to make a voxel like that (specifically, a terrain) is to iterate over the screen column then to iterate over the 'z' coordinate in (3d) world-space. Those loops, for screen space, for world space, is quite an interesting hack of early graphics programming. However, in the case of this game, it seems the renderer works more like a for x-world for z-world, draw square.
- chiptune 10y agoit's actually a full 2d voxel made only of rectangles, using the classic position_(x|y) / position_z * focale method, and drawing them from farthest to nearest z :)
- quadcore 10y agoOh yeah, of course you prefer to render the rectangles like that, my mistake. I insist on the 3d terminology though :)
- usernam 10y agoAmazing feat for the PICO-8 :) I wonder why sometimes the view is blurred, and sometimes it's sharp (looks like some post-processing on the image)?