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I'm guessing after some prototype work had been done. I've seen another version of the doc with a back page describing the saucers, which weren't fleshed out un
by sehugg 10y ago
I'm guessing after some prototype work had been done. I've seen another version of the doc with a back page describing the saucers, which weren't fleshed out until later in the process.
Another account describes the game as a "creative exercise" that turned into an actual product (this wasn't uncommon!): http://www.rawbw.com/~delman/pdf/making_of_Asteroids.pdf http://www.rawbw.com/~delman/pdf/making_of_Asteroids.pdf
- PhasmaFelis 10y agoThe tweet that Gamasutra is quoting has both pages: https://twitter.com/jpdysonplay/status/846373739671498753 https://twitter.com/jpdysonplay/status/846373739671498753 It looks like they only reproduced (or read) the first one for their article. In any case, it's a fascinating sign of the times. Today the completed game would be considered a "creative exercise"--a skilled programmer could probably finish it in a day.